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Roen

[species]

Pronunciation: (ROW-en)
Homeworld: None
Empire: None

The Roen are perhaps the most populus rational species in the galaxy, but are not politically organized as are the Humans or the Alyae. Instead they remain resolutely neutral in galactic and even local politics, preferring a moderate degree of isolation. They are not inhospitable or unkind to other species, they are simply uninterested in involving themselves too deeply in the cares of others. The species has both nomadic impulses and a desire for putting down deep roots and forming a connection to the land


Physical description

The Roen are short and small, with fur covered bodies and rodent features. Like the Ulfar, they have an inverted shin, though they have significantly smaller claws on their feet. Unlike the Ulfar, the Roen have large incisors on the upper and bottom rows, instead of a prominent canines. There are six variants of the Roen, each with a distinct set of phyiscal features


Relations

The Roen have generally good relations with most of the rational species, though their isolation is sometimes mistaken for simplicity. In some cases, the Roen are not welcome neigbors, in which cases the Roen are just as likely to leave as they are to dig in, even if they have lived in an area for generations


Adventurers

Some Roen feel the nomadic impulses of their species so strongly that they seek out the wider world more permanently, never settling down. Many Roen adventurers still travel primarily with other Roen, driven by culture and instinct. There are a relatively small number of Roen that travel without Roen companions. The Engul are typically more likely to become adventurers, and more likely to travel with other species


Sub-species

Roen are grouped into two general categories, the Engul and the Mordis. The most obvious differnce between the sub-species is size and the sub-type characteristices they exhibit. Within each sub-species there are three sub-types


Engul

The Engul (en-ghoul) are the larger and stronger of the Roen sub-species. They are taller and heavier than the Mordis, on average. Their features resemble porcupines, rabbits, or chipmunks. Engul receive a different bonus based on their Variant Bonus. Porcupine variants have long quills which flow like wide mohawks over their heads and down their backs to the base of their wider tails. Rabbit variants have exceptionally large incisors, longer ears, and stubby tails. Chipmunks have a distinct striped fur pattern, bushy tails, and a more compact frame for an Engul


Engul species traits

Hit Dice: Res + 2d6+2
Survival Instinct: +1 Dexterity, +4 Resolve
Small: +1 size bonus to BDB when you are the target of the attack, 1d6 size bonus to Stealth
Keen Senses: Gain a +1 Perception bonus, and are capable of seeing Ultraviolet light
Predation Adaptivity: Gain a Skill Focus in Stealth and Wilderness survival at level 1
Variant Bonus:

  • Porcupine: Inflict 3d6 bleeding damage as a swift action
  • Rabbit: 5 foot bonus to movement speed
  • Chipmunk: +1 bonus to Athletics and Acrobatics for the purposes of climbing


Engul physical characteristics

CharacteristicDescription
Life Exp.30-40 years
Adulthood5-10 years
DietPlants, Seeds, Dairy, Water
SexesF, M
Eye colors (ordered by frequency)Black, Orange, Green, Blue, Brown, Red
Hair ColorGrey/White/Black, Red/White/Black, Brown/Black/White, Orange/Black, Orange/Black/White, Red, Grey, Brown, White, Black
Skin ColorN/A
Height Range (adult)3' 10” - 4' 9”
Weight Range (adult)60-100 lbs
Size CategorySmall
Base Movement Speed35 ft
Swim Speed20 ft
Burrow Speed (if applicable)30 ft


Mordis


Mordis species traits

Hit Dice: Res + 2d6+1
Survival Instinct: -1 Strength, +2 Dexterity, +4 Resolve
Small: +1 size bonus to BDB when you are the target of the attack, 1d6 size bonus to Stealth
Keen Senses: Gain a +1 Perception bonus, and are capable of seeing Ultraviolet light
Predation Adaptivity: Gain a Skill Focus in Stealth and Wilderness survival at level 1
Variant Bonus:

  • Mouse: One additional Swift action per round
  • Flying Squirrel: Natural gliding
  • Jerboa: a 6d6 bonus to Athletics and Acrobatics for the purposes of jumping


Mordis physical characteristics

CharacteristicDescription
Life Exp.30-40 years
Adulthood5-10 years
DietPlants, Seeds, Dairy, Water
SexesF, M
Eye colors (ordered by frequency)Black, Orange, Green, Blue, Brown, Red
Hair ColorGrey/White/Black, Red/White/Black, Brown/Black/White, Orange/Black, Orange/Black/White, Red, Grey, Brown, White, Black
Skin ColorN/A
Height Range (adult)3' 6” - 4' 6”
Weight Range (adult)40-90 lbs
Size CategorySmall
Base Movement Speed40 ft
Swim Speed20 ft
Burrow Speed (if applicable)30 ft



Randomly generating characteristics

You may wish to randomly generate the physical characteristics of your character. To do so, you may use the following formulas

Sub-type: Roll 1d6 and use the table below

Dice ValueSub-speciesSub-type
1EngulPorcupine
2EngulRabbit
3EngulChipmunk
4MordisMouse
5MordisFlying Squirrel
6MordisJerboa

General Characteristics

CharacteristicFormula
Age3d6 + 5 years
Engul Height3d6 + 38 inches
Mordis Height3d6 + 38 inches
Engul Weight(4d6 x 3) + 35 lbs
Mordis Weight(4d6 x 3) + 35 lbs
Gender1d6, evens/odds

Eye Color: Roll 3d6 and use the table below

Dice ValueEye Color
3-7Green
8-9Orange
10-13Black
14-16Blue
17-18Brown

Hair Color: An ulfar's hair color depends on its sub-type: Wolf, Fox, or Raccoon. Roll 2d6 and use the table below to determine both your sub-type and your hair coloration.

Dice ValueUlfar Sub-typeHair coloration
2-3WolfBlack
4WolfGrey/White/Black
5WolfWhite/Black
6WolfRed/White/Black
7FoxRed/White/Black
8FoxGrey/White/Black
9-10RacoonBrown/Black/White
11-12RacoonGrey/Black/White
wiki/roen.1555393815.txt.gz · Last modified: 2019/04/16 01:50 by caleymccready