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wiki:poison

Poisons

Poison damage is caused by the introduction of poison into a creature's body. It can be delivered by ingestion, or by a blade or arrow coated with the poison. The severity of the damage depends on the type of poison, and the dose delivered. Any poison from a natural source can be collected and applied via a poisoned weapon

Poison that is delivered by an attack takes effect in the following round

Light attacks administer a half dose, while all other damage categories administer a regular dose. You may make a Strength Check against the DC of the poison to reduce the effects of a full dose to a half dose, or to ignore the effects of a half dose

Poisons can be cured by using the Medicine skill

Malke Poison
Origin: This poison is contained in the berries of the Malke plant, which are small and purple and are produced in large handful-sized clusters. The plant is a medium sized bush
Effect: One dose causes temporary blindness which lasts between 30 minutes and 2 hours
Dosage: The juice of 8-10 berries
Antidote: None
Difficulty Check: 12

Mescaline
Origin: Produced by desert cacti, in the juice within the plant
Effect: You become delirious for 1 minute
Dosage: One fluid ounce. If injected, the minimum amount is minimal
Antidote: None
Difficulty Check: 15

Fugu Toxin
Origin: This toxin is produced by the Pufferfish. Larger doses paralyze and can cause death
Effect: You become stunned for 6 rounds and fall prone.
Dosage: 8mg per kg of body weight
Antidote: Charcoal
Difficulty Check: 15

Mercury
Origin: Very small amounts of mercury, when delivered into the blood stream will cause temporary exhaustion along with negative long term health effects. A gram of mercury can cause death
Effect: You become exhausted for 6 hours
Dosage: 15 mg
Antidote: Dimer Acid
Difficulty Check: 18

Kingsbane
Origin: Produced by mixing minerals in an oil solution
Effect: You become disoriented for 2 minutes
Dosage: 10 mg per kg of body weight
Antidote: Milk of Magnesia, Mustard Oil
Difficulty Check: 10

Tanner's Resin
Origin: Cultivated from the byproducts of the leatherworking trade, this sticky resin deals no permanent damage but causes intense and non-localized pain.
Effect: You suffer a wracking pain which deals 1 points of pain damage. This damage does not invoke additional damage from subsequent attacks or actions
Dosage: 300 mg
Antidote: None
Difficulty Check: 18

Leech Oil
Origin: Secreted naturally in leeches, this poison is collected and condensed to cause severe anti-coagulation.
Effect: Bleeding wounds you currently have take twice as long to cease bleeding
Dosage: 1/2 fl oz
Antidote: Coagulates
Difficulty Check: 18

wiki/poison.txt · Last modified: 2017/03/21 21:03 by caleymccready