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Experience

[rules]


The experience of playing Elemental D6 should feel cinematic, in the way that heroes in stories grow stronger quickly from episode to episode. Sometimes this is due to a hero unlocking new powers as a part of the story, other times it is because the work of improving occurs off-screen. Think of your tabletop sessions as episodes, where your characters are learning and improving in most episodes

To this end, Elemental D6 does not measure experience with a number, but relies on a game master's assessment of the player's growth during a session. After the session, assign the characters their new levels so that they can level up before the next session

Pacing
The characters are meant to get through early levels quickly. Once they get to level 10, they are faced with the choice to continue

Level Reward Table
(Advent levels shown in parentheses)

Easy EncounterEven EncounterDifficult Encounter
Level 1-10 1 2 3
Level 11-20 0.5 1(2) 2(3)
Level 21+ (1) (2) (3)
wiki/experience.1512711520.txt.gz · Last modified: 2017/12/08 00:38 by caleymccready