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Calculation methods

[meta analysis]


The probability data posted on this site has two sources. The first is the anydice website, where formulas can be created to calculate odds. The second is a c# program I wrote in order to run simulations on the more difficult probabilities found on this site

I tested the c# random function by simulating a d6 and rolling it 1 billion times:

Dice Result Result CountFrequency
1 166,665,89416.6665894%
2 166,653,08416.6653084%
3 166,659,55916.6659559%
4 166,663,26216.6663262%
5 166,693,57816.6693578%
6 166,664,62316.6664623%

For each entry in a table simulated with a c# program, I ran 100 million simulated rolls.


Calculated using anydice.com

  • Ability check against a difficulty
  • Advantage on skill checks
  • Rolling to hit
  • Rolling initiative
  • Making Skill checks
  • Skill focus expected values
  • Rolling a target value on a damage or healing roll
  • Rolling ability scores

Calculated using c#

  • Ability check against an opponent
  • Rolling Aiki
  • Rolling Psychometry
  • Rolling Retrocognition
  • Rolling Clairvoyance
  • Revenant chakra burn progression
wiki/calculation methods.txt · Last modified: 2021/03/07 01:58 by caleymccready