Rules governing Advent classes
Seers are masters of time, space, and of their own minds. They learn to transcend normal thought, allowing them an unparalleled connection with the physical universe and the creatures therein. The seers have established a network that spans the galaxy, seeking to peacefully promote their vision for the universe. In order to learn this ki path, one should seek out a seer temple, also known as a Temple of the Eye, and request training from a Grand Seer
Seer abilities focus almost entirely on non-combat utility. Their abilities to see the past and the future allow characters to gain knowledge that would otherwise be completely out of reach. Adventures that include players as seers are inevitably fundamentally different than those without seers. For this reason, a game master may wish not to allow access to training from a Grand Seer. In addition to game master preference, Seers only train those who uphold their peaceful ideals, and they do very thorough background checks
Seer Advent Class Level Table
| Level | Talent Points | Level Bonuses |
|---|---|---|
| 1 | 10 Talent Points | 1 Talent |
| 2 | 10 Talent Points | 1 Talent |
| 3 | 10 Talent Points | 5 Bonus Talent Points |
| 4 | 10 Talent Points | 1 Talent |
| 5 | 15 Talent Points | 1 Feat |
| 6 | 15 Talent Points | 1 Talent |
| 7 | 15 Talent Points | 5 Bonus Talent Points |
| 8 | 15 Talent Points | 1 Talent |
| 9 | 20 Talent Points | 1 Feat |
| 10 | 20 Talent Points | 10 Bonus Talent Points |
Action: Standard
Requires: Levitate
Description: You bind your ki to the physical world, tethering your body to a fixed location, relative to any nearby object exerting significant gravitational force on you
Range: 20 feet
Effect: You are tethered to target object at your current location
Cooldown: 6 rounds
Special: Choose a nearby object that is generating enough gravity to keep you bound to it. You tether yourself to your current location, relative to that object. If that object is moving, you move with it, maintaining your relative position to that object
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 10 feet. Maximum range is 120 feet
□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round
Action: Full
Requires: No requirements
Description: You close your eyes for three seconds and focus your ki into your lotus chakra. You open your eyes and peer across the great divide, seeing the events that will unfold at your current location
Range: 20 feet
Maximum Temporal Difference: 24 hours
Effect: You experience a temporal vision, allowing you to see thirty seconds of the future
Temporal Formula: 8d6
Cooldown: 24 hours
Special: You declare the target time you wish to see, which may be no further forward in time than your Maximum Temporal Difference. In the following segment, you see a vision (sight only) of the future events in your current location, as if you were there. The vision is condensed down into a single second, though it appears to you to unfold in normal time. Anything beyond the range appears shrouded in swirling black mist. This vision blocks your normal sight, blinding you. Events you witness may change based on your subsequent actions
Rolling Clairvoyance: Declare a number between 1 and 6. Roll the Temporal formula, and count the number of dice equal to the number you declared. If you do not get at least one match, your attempt at clairvoyance fails. For each matching die, you gain a point that can be spent in the following ways:
Talent Point Improvements:
□ Extend the range of the vision by 10 feet. Maximum range is 600 feet
□□ Increase the dice of the Temporal formula by 1d6. Maximum total dice is 18d6
□ Increase the maximum temporal difference by 8 hours
Action: Swift
Requires: No requirements
Description: You are so in tune with the ki of living beings, that you can sense the emotions of creatures that are near you
Range: 20 feet
Speed: Instant
Effect: You sense the emotions of the target creature
Special: Other creatures have no means of detecting whether or not you are sensing their emotions. If the creature is mentally guarded, you must make a Resolve vs Resolve Ability Check in order to detect their true emotions. If you fail the check, you only detect a feeling of guardedness
Talent Point Improvements:
□ Reduce the required action to Free
□ Extend the range by 5 feet. Maximum range is 60 feet
□□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6
Action: Passive
Requires: No requirements
Description: Using your enlightened ki, you are able to understand and communicate with any creature that uses language
Special: You are able to understand the intended message, though nuances of language are sometimes lost. When communicating with a creature through language, make an Intelligence Check to determine how clearly you understand the subtleties of the communication. You gain a 1d6 bonus to Intelligence Checks made in this manner
Talent Point Improvements:
□□ Increase the bonus to your Intelligence Check by 1d6. Maximum bonus is 4d6
Action: Passive
Requires: Living Archive, Intuition, 9 Levels in Grand Seer, instruction from a Grand Seer
Description: Your mastery over time is disturbingly powerful
Range: 10 feet
Effect: Varied
Special: You gain the following benefits to your temporal talents, if you have them
Talent Point Improvements:
□ Extend the range in which creatures can share your visions by 10 feet. Maximum range is 600 feet
□ Increase the number of creatures with whom you can share your vision by 1
□□ Increase the number of creatures with whom you can share your vision by 3
□□□ Increase the number of creatures with whom you can share your vision by 6
Action: Passive, Swift
Requires: Clairvoyance
Description: You develop your clairvoyance into an innate ability to sense dramatic events in the immediate future, making it impossible to surprise you
Effect: Various
Cooldown: 6 rounds
Special:
Talent Point Improvements:
□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round
□ Increase the initiative bonus by 1d6. Maximum bonus is 3d6
Action: Swift
Requires: No requirements
Description: Through mental effort you are able to levitate your body up to 4 feet in the air
Range: Self
Speed: Instant
Effect: You levitate yourself off the ground for one round
Special: While levitated, you may still move according to your normal movement speed, but you cannot dash or run. While levitating, you are immune to attempts to trip you
Talent Point Improvements:
□ Reduce the required action to Free
□□ Drastically reduce the ki required to levitate, exempting levitation from contributing to exhaustion
Action: Passive
Requires: Retrocognition
Description: You master retrocognition, developing the ability to view historical events with secondary anchors, such as a related object or ancestor
Effect: Expanded retrocognition
Special:
Talent Point Improvements:
□ Gain a 1d6 bonus to Recall knowledge. Maximum bonus is 4d6
□ Add an additional knowledge area as a specialization in Recall knowledge
Action: Full
Requires: No requirements
Description: Touching a nonliving, physical object, you sense the object's connections to the world around it, seeing visions of the item's recent history
Range: 10 feet
Maximum Temporal Difference: 1 week
Effect: You experience a temporal vision, allowing you to see 30 seconds of the target object's past
Temporal Formula: 8d6
Cooldown: 24 hours
Special: You touch the target object to create a vision (sight only) of the object's history, which may be no further backwards in time than your Maximum Temporal Difference. In the following segment, you see a vision of the object's history, as if you were there. The vision you see is of the events that have the strongest connection to you. The vision is condensed down to 1 second, though it appears to unfold in normal time. Anything beyond the range appears shrouded in swirling black mist. This vision blocks your normal sight, blinding you. If you use Psychometry on an item more than once, you will see a new event each time
Rolling Psychometry: Your GM will roll 8d6. You roll the Temporal formula, and must match at least 5 of the GM's dice or your attempt fails. Each of your dice can only match to one of the GM's dice. For each of the GM's dice you can match with one of yours, you gain a point that can be spent in the following ways:
Talent Point Improvements:
□ Extend the range of the vision by 10 feet. Maximum range is 600 feet
□□ Increase the dice of the Temporal formula by 1d6. Maximum total dice is 18d6
□ Increase the maximum temporal difference by 1 week
Action: Full
Requires: No requirements
Description: You close your eyes for three seconds and focus your ki into your lotus chakra. You open your eyes and peer across the great divide, seeing events that have unfolded at your current location
Range: 20 feet
Maximum Temporal Difference: 1 week
Effect: You experience a temporal vision, allowing you to see thirty seconds of the past
Temporal Formula: 8d6
Cooldown: 24 hours
Special: You declare the target time you wish to see, which may be no further backwards in time than your Maximum Temporal Difference. After one segment, you see a vision (sight only) of the past events in your current location, as if you were there. The vision is condensed down into a single second, though it appears to you to unfold in normal time. Anything beyond the range appears shrouded in swirling black mist. This vision blocks your normal sight, blinding you
Rolling Retrocognition: You must roll two distinct chains to successfully use Retrocognition. A chain is either 3-of-a-kind (example: 4,4,4) or a sequence of three (example: 2,3,4). For each chain you roll, you gain a point which may be spent in the following ways
Talent Point Improvements:
□ Extend the range of the vision by 10 feet. Maximum range is 600 feet
□□ Increase the dice of the Temporal formula by 1d6. Maximum total dice is 18d6
□ Increase the maximum temporal difference by 1 week
Action: Swift
Requires: No requirements
Description: You bring a burst of ki into the crown chakra, burning the channels with a blaze of energy. For a brief moment, you perceive time in slow motion, allowing you to choose your actions carefully
Range: Self
Speed: Instant
Effect: Varies
Cooldown: 12 rounds
Special: The following options are available, choose one:
Talent Point Improvements:
□ Reduce the required action to Free
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds
□□□ Increase the bonus on a damage or healing formula bonus by 1d6. Maximum bonus is 3d6
Action: Full
Requires: Slow Time, instruction from a Grand Seer
Description: You create a bridge between two locations by dragging the fabric of space and connecting it to another point
Range: 5 feet
Speed: Instant
Effect: You open a bridge between two locations within your range which lasts for one segment
Maximum Length: 10 feet
Offensive: Attack Bonus + Res + 3d6
Cooldown: 12 rounds
Special: The cooldown begins when the end point of the bridge is created
Talent Point Improvements:
□ Reduce the required action by one level. Minimum action is Swift
□ Extend the range by 5 feet. Maximum range is 600 feet
□ Increase the maximum length by 5 feet
□ Extend the duration by 1 segment
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds
Action: Free
Requires: Galactic Tongue
Description: Your connection to the universe allows you to communicate, even with creatures that do not have language skills
Range: 20 feet
Speed: Instant
Effect: You are capable of rudimentary communication with target animal you can see
Special: The communication is similar to telepathy. An animal's ability to communicate coherently depends on its Intelligence. Animals with a intelligence of 1 or lower can only express simple emotional states. Animals with a 2 are capable of more complex ideas. Animals with a 3 or higher are able to freely converse with you but their understanding of human concepts may be limited
Talent Point Improvements:
□ Extend the range by 10 feet. Maximum range is 60 feet
Action: Swift
Requires: Seer Level 4
Description: Your mental discipline results in an iron resolve, allowing you to transcend the circumstances of the moment
Range: 10 feet
Speed: Instant
Effect: Allies receive a +2 bonus to Resolve
Cooldown: 12 rounds
Special: You receive a permanent +2 bonus to resolve. When used as a swift, allies within the range receive a +2 bonus to resolve for two segments
Talent Point Improvements:
□ Reduce the required action to Free
□ Extend the range by 10 feet. Maximum range is 60 feet
□ Extend the duration of the bonus that allies receive by 1 segment. Maximum duration is 2 rounds
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds
□□□ Increase the temporary bonus you receive by 1. Maximum bonus is +5
Action: Full
Requires: Empath, instruction from a Grand Seer
Description: You elevate your ki to new levels of clarity and power, allowing you to temporarily expand yourself beyond your physical limits in a brilliant surge of ki. In this state, you can directly communicate with the ki spirits
Range: Self
Speed: Instant
Effect: You are able to communicate with a ki spirit for 2 rounds
Cooldown: 1 week
Special: Response from the ki spirit can include language, images, smells, sounds, or even the temporary sensation of being in a completely different location. Time seems to expand during this experience, each second feeling like 5 seconds
Talent Point Improvements:
□ Reduce the required action to Standard
□ Extend the duration by 1 round
□ Reduce the cooldown by 1 day. Minimum cooldown is 1 day
Action: Passive
Requires: Galactic Tongue
Description: You become sensitive to dishonesty on a spiritual level
Range: 10 feet
Effect: You gain a 1d6 bonus to Sense Motive
Special: The target creature must be within the range
Talent Point Improvements:
□ Extend the range by 5 feet. Maximum range is 60 feet
□ Increase the bonus by 1d6. Maximum bonus is 4d6