=======Skill feats======= girl studying in a dark library The feats on this page typically focus on improving a specific skill, but a few also improve skills as a whole Unless specifically stated, you cannot take a feat more than once \\ ==== Artisan ==== //You elevate your craft to an art form//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 6d6 bonus to the [[Profession]] skill. Once per day, you may take [[combat#advantage]] on a [[Profession]] check. You may take this feat multiple times, each time you take it, it applies to a different profession\\ \\ ==== Athletic ==== //Your physique lends itself to a high degree of athleticism//\\ **Requires**: Strength score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Athletics]] skill. Once per day, you may take [[combat#advantage]] on an [[Athletics]] check\\ \\ ==== Detective ==== ~~TOC~~ //You have a curious and quick mind, and you love a good mystery//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Investigation]] skill. Once per day, you may take [[combat#advantage]] on an [[Investigation]] check\\ \\ ==== Deft fingers ==== //Your skill with sleight of hand is uncanny//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Sleight of Hand]] skill. Once per day, you may take [[combat#advantage]] on a [[Sleight of Hand]] check \\ ==== Diplomat ==== //You are experienced in persuading others and navigating social interactions//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Diplomacy]] skill. Once per day, you may take [[combat#advantage]] on a [[Diplomacy]] check\\ \\ ==== Foci ==== //Through dedication and training...//\\ **Requires**: Level 10\\ **Benefit**: You gain a [[skills#Skill Focus]] of your choice\\ \\ ==== Handler ==== //Animals show deference to you on account of your ki aura//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Animal Handling]] skill. Once per day, you may take [[combat#advantage]] on a [[Animal Handling]] check\\ \\ ==== Iron strike ==== //The moment slips through their fingers//\\ **Requires**: Intelligence score 3\\ **Benefit**: Whenever you gain [[combat#advantage]] on a skill check, add 6d6 instead of 3d6\\ **Normal**: [[combat#Advantage]] grants a 3d6 bonus\\ \\ ==== Keen senses ==== //Nothing escapes your notice//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Perception]] skill. Once per day, you may take [[combat#advantage]] on a [[Perception]] check\\ \\ ==== Leaper ==== //"You guys think i can jump that?"//\\ **Requires**: Dexterity score of 3, Strength score of 3\\ **Benefit**: You gain a 6d6 bonus to all jump checks. Once per day, you may take [[combat#advantage]] on a jump check. Applies to both [[athletics]] and [[acrobatics]] checks, if both are required\\ \\ ==== Light sleeper ==== //You sleep with one eye open//\\ **Benefit**: You gain a +1 bonus on [[Perception]] checks when asleep, and suffer no penalty for being asleep\\ **Normal**: When asleep, you suffer a -1 penalty to all perception checks\\ \\ ==== Medic ==== //You always know just what to do in a medical emergency//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 6d6 bonus to the [[Medicine]] skill. Once per day, you may take [[combat#advantage]] on a [[Medicine]] check\\ \\ ==== Mind palace ==== //Your memory is flawless//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 6d6 bonus to the [[Recall Knowledge]] skill. In addition, your [[Recall Knowledge]] skill applies to all knowledge areas. Once per day, you may take [[combat#advantage]] on a [[Recall Knowledge]] check\\ \\ ==== Performer ==== //Your thrive in front of an audience//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Perform]] skill. Once per day, you may take [[combat#advantage]] on a [[Perform]] check\\ \\ ==== Savant ==== //Your skill in the arts is as broad as it is deep//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Perform]] skill. You may choose an additional three types of performances for your [[Perform]] skill\\ \\ ==== Strider ==== //You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Wilderness Survival]] skill. Once per day, you may take [[combat#advantage]] on a [[Wilderness Survival]] check\\ \\ ==== The dark night ==== //Your ability to elude detection is unsettling//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Stealth]] skill. Once per day, you may take [[combat#advantage]] on a [[Stealth]] check\\ \\ ==== Tumbler ==== //Your grace in battle is unrivaled//\\ **Requires**: Intelligence score of 3\\ **Benefit**: You gain a 3d6 bonus to the [[Acrobatics]] skill. Once per day, you may take [[combat#advantage]] on an [[Acrobatics]] check\\ \\