=======Skill feats=======
The feats on this page typically focus on improving a specific skill, but a few also improve skills as a whole
Unless specifically stated, you cannot take a feat more than once
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==== Artisan ====
//You elevate your craft to an art form//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 6d6 bonus to the [[Profession]] skill. Once per day, you may take [[combat#advantage]] on a [[Profession]] check. You may take this feat multiple times, each time you take it, it applies to a different profession\\
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==== Athletic ====
//Your physique lends itself to a high degree of athleticism//\\
**Requires**: Strength score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Athletics]] skill. Once per day, you may take [[combat#advantage]] on an [[Athletics]] check\\
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==== Detective ====
~~TOC~~
//You have a curious and quick mind, and you love a good mystery//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Investigation]] skill. Once per day, you may take [[combat#advantage]] on an [[Investigation]] check\\
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==== Deft fingers ====
//Your skill with sleight of hand is uncanny//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Sleight of Hand]] skill. Once per day, you may take [[combat#advantage]] on a [[Sleight of Hand]] check
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==== Diplomat ====
//You are experienced in persuading others and navigating social interactions//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Diplomacy]] skill. Once per day, you may take [[combat#advantage]] on a [[Diplomacy]] check\\
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==== Foci ====
//Through dedication and training...//\\
**Requires**: Level 10\\
**Benefit**: You gain a [[skills#Skill Focus]] of your choice\\
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==== Handler ====
//Animals show deference to you on account of your ki aura//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Animal Handling]] skill. Once per day, you may take [[combat#advantage]] on a [[Animal Handling]] check\\
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==== Iron strike ====
//The moment slips through their fingers//\\
**Requires**: Intelligence score 3\\
**Benefit**: Whenever you gain [[combat#advantage]] on a skill check, add 6d6 instead of 3d6\\
**Normal**: [[combat#Advantage]] grants a 3d6 bonus\\
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==== Keen senses ====
//Nothing escapes your notice//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Perception]] skill. Once per day, you may take [[combat#advantage]] on a [[Perception]] check\\
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==== Leaper ====
//"You guys think i can jump that?"//\\
**Requires**: Dexterity score of 3, Strength score of 3\\
**Benefit**: You gain a 6d6 bonus to all jump checks. Once per day, you may take [[combat#advantage]] on a jump check. Applies to both [[athletics]] and [[acrobatics]] checks, if both are required\\
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==== Light sleeper ====
//You sleep with one eye open//\\
**Benefit**: You gain a +1 bonus on [[Perception]] checks when asleep, and suffer no penalty for being asleep\\
**Normal**: When asleep, you suffer a -1 penalty to all perception checks\\
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==== Medic ====
//You always know just what to do in a medical emergency//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 6d6 bonus to the [[Medicine]] skill. Once per day, you may take [[combat#advantage]] on a [[Medicine]] check\\
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==== Mind palace ====
//Your memory is flawless//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 6d6 bonus to the [[Recall Knowledge]] skill. In addition, your [[Recall Knowledge]] skill applies to all knowledge areas. Once per day, you may take [[combat#advantage]] on a [[Recall Knowledge]] check\\
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==== Performer ====
//Your thrive in front of an audience//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Perform]] skill. Once per day, you may take [[combat#advantage]] on a [[Perform]] check\\
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==== Savant ====
//Your skill in the arts is as broad as it is deep//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Perform]] skill. You may choose an additional three types of performances for your [[Perform]] skill\\
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==== Strider ====
//You feel more comfortable in the woods than you do in even the most luxurious palaces of the city//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Wilderness Survival]] skill. Once per day, you may take [[combat#advantage]] on a [[Wilderness Survival]] check\\
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==== The dark night ====
//Your ability to elude detection is unsettling//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Stealth]] skill. Once per day, you may take [[combat#advantage]] on a [[Stealth]] check\\
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==== Tumbler ====
//Your grace in battle is unrivaled//\\
**Requires**: Intelligence score of 3\\
**Benefit**: You gain a 3d6 bonus to the [[Acrobatics]] skill. Once per day, you may take [[combat#advantage]] on an [[Acrobatics]] check\\
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