====== Advantage probabilities ====== ~~NOTOC~~ \\ There are two types of [[combat#advantage]] * For hit rolls and ability checks, you roll twice and take the higher result for advantage, or the lower result for disadvantage * For skill rolls, you roll an additional 3d6 for advantage, or you remove 3d6 for disadvantage \\ ==== Hit rolls ==== The following table shows the expected value when rolling a hit roll at disadvantage, normally, and at advantage ^Dice Rolled^Disadvantage^Normal Roll^Advantage^ |3d6 |1.0 |1.5 |2.0| |4d6 |1.6 |2.0 |2.5| |5d6 |1.9 |2.5 |3.1| |6d6 |2.3 |3.0 |3.7| |7d6 |2.8 |3.5 |4.2| |8d6 |3.2 |4.0 |4.8| |9d6 |3.7 |4.5 |5.3| |10d6 |4.1 |5.0 |5.9| |11d6 |4.6 |5.5 |6.4| |12d6 |5.0 |6.0 |7.0| \\ ==== Ability checks ==== The following table shows the expected value when rolling an ability check at disadvantage, normally, and at advantage ^Dice Rolled^Disadvantage^Normal^Advantage^ |3d6| 8.8| 10.5| 12.2| |4d6| 12.1| 14.0| 15.9| |5d6| 15.3| 17.5| 19.7| |6d6| 18.6| 21.0| 23.4| \\ ==== Skill rolls ==== The expected value of adding 3d6 to a skill roll is roughly 0.5