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wiki:variant rules [2016/06/10 01:36]
caleymccready
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-====== Variant rules ====== 
  
-For various reasons, you may wish to change some of the rules of the game to better suit the needs of your campaign, or your preference as a Game Master. I have included below some suggestions for variant rules 
- 
-\\ 
-====Alternative ability score selection methods==== 
-The standard method for determining an ability score can be found [[abilities|here]]. Below are other ways you could use to determine ability scores 
- 
-  * **Assigned Scores:** In this method the GM gives you a set of scores which you distribute according to your preference. Recommended distributions:​ 10,11,12,14 for a normal game, 10,13,15,16 for a higher powered game 
-  * **Random**: Roll 4d6, and discard the lowest die. Add the remaining three dice together. Repeat four times, generating four numbers. Assign these numbers to the four abilities as you see fit 
-  * **True Random:** This method is the same as random, except that you roll each number in order, assigning each result to a specific ability in turn 
-  * **Classic**:​ Roll 3d6 and sum the dice. Repeat four times, and assign the numbers to the abilities of your choosing 
-  * **Point Buy:** In this method you are given a number of points with which you can '​buy'​ ability points, according to the chart below. The amount of points you have is up to the GM. The recommended range is 15 to 25 
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-^Ability Score^Cost^ 
-|8|-2| 
-|9|-1| 
-|10|0| 
-|11|1| 
-|12|2| 
-|13|3| 
-|14|5| 
-|15|7| 
-|16|10| 
-|17|13| 
-|18|17| 
wiki/variant rules.1465536993.txt.gz ยท Last modified: 2016/06/10 01:36 by caleymccready