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wiki:tricks [2015/12/11 16:08] caleymccready |
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| ====== Tricks ====== | ====== Tricks ====== | ||
| + | ===[rules]=== | ||
| + | ~~TOC~~ | ||
| + | \\ | ||
| Tricks are small things that you add to your character which are intended to be flavor only, and not substantial choices that will affect combat or other mechanics. Players can choose 1 or more flavor options (at DM discretion) based on the element they can bind | Tricks are small things that you add to your character which are intended to be flavor only, and not substantial choices that will affect combat or other mechanics. Players can choose 1 or more flavor options (at DM discretion) based on the element they can bind | ||
| \\ | \\ | ||
| - | ==== Aeromancer tTricks ==== | + | ==== Aeromancer tricks ==== |
| **Spinning Marbles**\\ | **Spinning Marbles**\\ | ||
| This trick allows the aeromancer to spin marbles or other small objects in a circle (or other simple shape) between their hands, using air currents \\ | This trick allows the aeromancer to spin marbles or other small objects in a circle (or other simple shape) between their hands, using air currents \\ | ||
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| You can create a small air elemental which resembles a tiny tornado with air funnels for arms. It can manage only the most basic of movements, except that it is a swirling vortex of air. Creating the elemental requires a modicum of concentration and cannot be done during battle | You can create a small air elemental which resembles a tiny tornado with air funnels for arms. It can manage only the most basic of movements, except that it is a swirling vortex of air. Creating the elemental requires a modicum of concentration and cannot be done during battle | ||
| + | \\ | ||
| ==== Petramancer tricks ==== | ==== Petramancer tricks ==== | ||
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| **Stone Prosthetic**\\ | **Stone Prosthetic**\\ | ||
| - | You lost a leg earlier in life but as an petramancer it didn't slow you down for long. You have a plate affixed to the end of your existing leg and to that you can attach stone and control it as you would your own leg. This is one of the few tricks that has serious consequences in game. The stone could be used in a difficult situation where no earth or stone is available, but at the price of not having the leg while doing so. Additionally, if taken prisoner, your captors may not be keen to let you keep the stone. You may also opt for a prosthetic arm and hand. The limb itself cannot be used to fulfill a requirement for a binding | + | You lost a leg earlier in life but as an petramancer it didn't slow you down for long. You have a plate affixed to the end of your existing leg and to that you can attach stone and control it as you would your own leg. This is one of the few tricks that has serious consequences in game. The stone could be used in a difficult situation where no earth or stone is available, but at the price of not having the leg while doing so. Additionally, if taken prisoner, your captors may not be keen to let you keep the stone. You may also opt for a prosthetic arm and hand. The prosthetic limb itself can be used to fulfill a requirement for a binding |
| **Earth Elemental Pet**\\ | **Earth Elemental Pet**\\ | ||
| You can manipulate a small amount of earth to resemble an earth elemental. It's land speed is 10ft and it may perform crude actions. The appearance of the elemental will resemble the earth you created it from. You may determine the general appearance of the elemental but once determined it does not change. Creating the elemental requires a modicum of concentration and cannot be done during battle | You can manipulate a small amount of earth to resemble an earth elemental. It's land speed is 10ft and it may perform crude actions. The appearance of the elemental will resemble the earth you created it from. You may determine the general appearance of the elemental but once determined it does not change. Creating the elemental requires a modicum of concentration and cannot be done during battle | ||
| + | \\ | ||
| ==== Pyromancer tricks ==== | ==== Pyromancer tricks ==== | ||
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| You are able to create a ring 3 feet in diameter which you hold in your hand, which you learned from a pyromancer doubling as a circus performer. The trick can be used in a performance or in combat, but it grants no bonuses or additional effects of any kind | You are able to create a ring 3 feet in diameter which you hold in your hand, which you learned from a pyromancer doubling as a circus performer. The trick can be used in a performance or in combat, but it grants no bonuses or additional effects of any kind | ||
| + | \\ | ||
| ==== Hydromancer tricks ==== | ==== Hydromancer tricks ==== | ||
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| **Faces of water**\\ | **Faces of water**\\ | ||
| - | You may suspend a roughly headshaped sphere of water, onto which you may manipulate the features of a nondescript face into any emotion you wish | + | You may suspend a roughly headshaped sphere of water or fog, onto which you may manipulate the features of a nondescript face into any emotion you wish |
| **Keep your cool**\\ | **Keep your cool**\\ | ||
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| You can manipulate a small amount of water to resemble a water elemental. It's land speed is 10ft and it may perform crude actions. Creating the elemental requires a modicum of concentration and cannot be done during battle | You can manipulate a small amount of water to resemble a water elemental. It's land speed is 10ft and it may perform crude actions. Creating the elemental requires a modicum of concentration and cannot be done during battle | ||
| - | ====Martial tricks==== | + | \\ |
| + | ==== Martial tricks ==== | ||
| **Circus Tricks**\\ | **Circus Tricks**\\ | ||
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| **Hawk Messenger**\\ | **Hawk Messenger**\\ | ||
| - | You tame and care for a hawk messenger. The hawk can be trained to return to any place you mark in advance, as well as one other "home" location with cannot change frequently. The hawk will attempt to go to that location and then return to you once given a new message, and usually a treat | + | You tame and care for a hawk messenger. The hawk can be trained to return to any place you mark in advance, as well as one other "home" location which cannot change frequently. The hawk will attempt to go to that location and then return to you once given a new message, and usually a treat |
| **Ki focus**\\ | **Ki focus**\\ | ||
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| * Your focused mind can free your body from its earthly tether. Meditating for 15 minutes causes you to levitate 6 inches off the ground. Breaking the meditation ends the effect | * Your focused mind can free your body from its earthly tether. Meditating for 15 minutes causes you to levitate 6 inches off the ground. Breaking the meditation ends the effect | ||
| * Once per day, a quick surge of ki to your hands allows you to make a fast movement so quick it is only visible as a blur to observers. This effect lasts three seconds. Making contact with any solid object during this movement causes injury | * Once per day, a quick surge of ki to your hands allows you to make a fast movement so quick it is only visible as a blur to observers. This effect lasts three seconds. Making contact with any solid object during this movement causes injury | ||
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| + | \\ | ||
| + | ==== Desimancer tricks ==== | ||
| + | |||
| + | **Eyes of the Deep**\\ | ||
| + | When using your Desimancer abilities, your eyeballs turn a deep black, radiating inky blackness from the iris past the pupil until the entire eyeball is covered, which takes between 1 and 2 seconds, remaining for 12 seconds after you cease using Desimancy | ||
| + | |||
| + | **Living Reactor**\\ | ||
| + | At will, you can surge your ki, causing small arcs of electricity to dance along your skin. You can localize this effect, but maintaining it for more than a few minutes a day becomes exhausting | ||
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| + | **Gravity Elemental**\\ | ||
| + | You can summon and maintain a small singularity which floats above the ground. It's land speed is 10ft and it may peform crude actions that mostly limited to attracting or repelling small objects to itself and bringing them to you or moving them to a desired location. Creating the elemental requires a modicum of concentration and cannot be done during battle | ||
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| + | **Levitation**\\ | ||
| + | You can lift your body up to three inches off the ground, and your clothing becomes light and gently floats. Moving more than a 5 foot step while doing this is prohibitively difficult | ||
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