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wiki:trading [2015/12/11 23:44]
caleymccready
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-====== Trading ====== 
-===skill (intelligence)=== 
-~~TOC~~ 
-\\ 
-The trading skill deals with all things financial, and relies on common sense, business acumen, and the ability to haggle 
  
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-==== Appraisal ==== 
-Check: A DC 15 Appraise check determines the value of a common item, or 20 for an uncommon item. If your fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate. Particularly rare or exotic items might increase the DC of this check by 5 or more 
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-^Item obscurity^Appraisal DC/​Modifier^ 
-|Common|Easy| 
-|Uncommon|Moderate| 
-|Rare|Hard| 
-|Unique|Very Difficult| 
-|Item'​s value is disguised|Increase one level of difficulty| 
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-You can also use this check to determine the most valuable item visible in a group of items. You identify the most valuable item your check allows for 
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-Action: Standard\\ 
-Try Again: No\\ 
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-==== Haggle ==== 
-Haggling is a contested skill, your score versus the haggling score of the person you are haggling with. Haggle can also be contested by a Diplomacy score. Haggle gains [[combat#​advantage]] when used against diplomacy. The winner of the check slides the normal price 10% in their favor. For every 5 points over your opponent'​s score, you sway the price an additional 10%\\ 
- 
-Action: 3 Full actions minimum\\ 
-Try again: One additional attempt but at [[combat#​advantage|disadvantage]]\\ 
- 
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-==== Networking ==== 
-You have the ability to make and find contacts with ease. Your reputation and current network opens doors and also allows making new contacts easier. You start the game with a number of contacts appropriate for your character'​s backstory, as agreed by your GM. During encounters with people, you can use this skill to attempt to make this person consider you a part of their network in the future 
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-^Situation^Networking DC^ 
-|Make a contact|Easy| 
-|Interaction is brief|Increase difficulty level| 
-|In depth interaction|[[Combat#​Advantage]]| 
-|They have nothing to gain from you|Increase difficulty level| 
-|Negative network pressure|Increase difficulty level| 
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-Action: Varies\\ 
-Try again: No, unless circumstances have changed\\ 
- 
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-==== Speculation ==== 
-Speculation allows you to make predictions on financial matters, such as the future value of a commodity ​ 
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-^Task^DC^ 
-|Vague speculations|Easy| 
-|Specific speculations,​ vague timeline|Moderate| 
-|Specific speculations,​ specific timeline|Hard| 
-|Very specific speculations|Very Difficult| 
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-Example: The value of wheat will double in the next 9 days would be Very Specific Speculations 
- 
-Action: Standard\\ 
-Try again: No 
- 
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-==== Knowledge merchant guilds ==== 
-You have knowledge of the mercantile world and its workings, both now, and throughout history. Answering a question regarding this world requires a check correlating to the difficulty of the question (Trivial, Easy, Moderate, Hard, Very Difficult, Near Impossible) 
wiki/trading.1449895443.txt.gz ยท Last modified: 2015/12/11 23:44 by caleymccready