This shows you the differences between two versions of the page.
|
wiki:trading [2015/10/01 01:34] caleymccready |
— (current) | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Trading ====== | ||
| - | ===skill (intelligence)=== | ||
| - | \\ | ||
| - | The trading skill deals with all things financial, and relies on common sense, business acumen, and the ability to haggle | ||
| - | ===== Appraisal ===== | ||
| - | Check: A DC 15 Appraise check determines the value of a common item, or 20 for an uncommon item. If your fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate. Particularly rare or exotic items might increase the DC of this check by 5 or more. | ||
| - | |||
| - | ^Item obscurity^Appraisal DC/Modifier^ | ||
| - | |Common|Easy| | ||
| - | |Uncommon|Moderate| | ||
| - | |Rare|Hard| | ||
| - | |Unique|Very Difficult| | ||
| - | |Item's value is disguised|Increase one level of difficulty| | ||
| - | |||
| - | You can also use this check to determine the most valuable item visible in a group of items. You identify the most valuable item your check allows for | ||
| - | |||
| - | Action: Standard\\ | ||
| - | Try Again: No\\ | ||
| - | |||
| - | ===== Haggle ===== | ||
| - | Haggling is a contested skill, your score versus the haggling score of the person you are haggling with. Haggle can also be contested by a Diplomacy score. Haggle gains [[combat#advantage]] when used against diplomacy. The winner of the check slides the normal price 10% in their favor. For every 5 points over your opponent's score, you sway the price an additional 10%\\ | ||
| - | |||
| - | Action: 3 Full actions minimum\\ | ||
| - | Try again: One additional attempt but at [[combat#advantage|disadvantage]]\\ | ||
| - | |||
| - | ===== Networking ===== | ||
| - | You have the ability to make and find contacts with ease. Your reputation and current network opens doors and also allows making new contacts easier. You start the game with a number of contacts appropriate for your character's backstory, as agreed by your GM. During encounters with people, you can use this skill to attempt to make this person consider you a part of their network in the future | ||
| - | |||
| - | ^Situation^Networking DC^ | ||
| - | |Make a contact|Easy| | ||
| - | |Interaction is brief|Increase difficulty level| | ||
| - | |In depth interaction|[[Combat#Advantage]]| | ||
| - | |They have nothing to gain from you|Increase difficulty level| | ||
| - | |Negative network pressure|Increase difficulty level| | ||
| - | |||
| - | Action: Varies\\ | ||
| - | Try again: No, unless circumstances have changed\\ | ||
| - | |||
| - | ===== Speculation ===== | ||
| - | Speculation allows you to make predictions on financial matters, such as the future value of a commodity | ||
| - | |||
| - | ^Task^DC^ | ||
| - | |Vague speculations|Easy| | ||
| - | |Specific speculations, vague timeline|Moderate| | ||
| - | |Specific speculations, specific timeline|Hard| | ||
| - | |Very specific speculations|Very Difficult| | ||
| - | |||
| - | Example: The value of wheat will double in the next 9 days would be Very Specific Speculations | ||
| - | |||
| - | Action: Standard\\ | ||
| - | Try again: No | ||
| - | |||
| - | ===== Knowledge Merchant Guilds ===== | ||
| - | You have knowledge of the mercantile world and its workings, both now, and throughout history. Answering a question regarding this world requires a check correlating to the difficulty of the question (Trivial, Easy, Moderate, Hard, Very Difficult, Near Impossible) | ||