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wiki:stealth [2015/04/24 01:16] caleymccready |
wiki:stealth [2018/06/25 16:08] (current) caleymccready [Hiding and moving silently] |
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| - | ====== Stealth (Dex) ====== | + | ====== Stealth ====== |
| - | + | ===skill (dexterity)=== | |
| - | + | ~~TOC~~ | |
| - | ===== Hiding and Moving Silently ===== | + | \\ |
| + | ==== Hiding and moving silently ==== | ||
| You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. | You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. | ||
| - | **Check**: Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had concealment. You can move up to half your normal speed and use Stealth at no penalty. You may move up to your normal speed, however you take a –10 penalty. It's impossible to use Stealth while attacking, running, or charging. | + | **Check**: Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had concealment. You can move up to half your normal speed and use Stealth at no penalty. If you accept [[combat#advantage|disadvantage]] on your roll, you may move up to your normal speed and retain your stealth. It is impossible to use stealth while attacking, running, or charging |
| Creatures gain a bonus or penalty on Stealth checks based on their [[wiki:sizes|size]]: | Creatures gain a bonus or penalty on Stealth checks based on their [[wiki:sizes|size]]: | ||
| ^Size^Modifier^ | ^Size^Modifier^ | ||
| - | |Fine|+16| | + | |Fine, Diminutive, Tiny, Small|+1| |
| - | |Diminutive|+12| | + | |Medium|No bonus or penalty| |
| - | |Tiny|+8| | + | |Large|-1| |
| - | |Small|+4| | + | |Huge|-2| |
| - | |Medium|0| | + | |Gargantuan|-3| |
| - | |Large|-4| | + | |Colossal|-4| |
| - | |Huge|-8| | + | |Moving at full speed|[[combat#advantage|disadvantage]]| |
| - | |Gargantuan|-12| | + | |
| - | |Colossal|-16| | + | |
| - | |Moving at full speed|-10| | + | |
| - | If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a [[wiki:sleight_of_hand|Misdirection]] check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast. | + | If people are observing you using any of their senses (but typically sight), you can't use Stealth, though finding cover or concealment allows you to attempt to hide. Also, if your observers are momentarily distracted (such as by a [[wiki:sleight of hand|Misdirection]] check), you can attempt to use Hide |
| - | //Breaking Stealth//: When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack of any kind, whether or not the attack is successful (except when sniping as noted below). | + | //Breaking Stealth//: When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment, or if your target is distracted. Your Stealth immediately ends after you make an attack of any kind, whether or not the attack is successful (except when sniping as noted below) |
| - | //Sniping//: If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location. | + | //Sniping//: If you've already successfully used Stealth at least 30 feet from your target, you can make one ranged attack and then immediately use Stealth again. This attack is made at [[combat#advantage]]. Your Stealth check to maintain your obscured location is made at [[combat#advantage|disadvantage]] |
| - | //Creating a Diversion to Hide//: You can use Bluff to allow you to use Stealth. A successful [[wiki:sleight_of_hand|Misdirection]] check can give you the momentary diversion you need to attempt a Stealth check while people are aware of you. | + | **Action**: Normally, you make a Stealth check as part of movement, so it doesn't take a separate action\\ |
| - | + | ||
| - | **Action**: Usually none. Normally, you make a Stealth check as part of movement, so it doesn't take a separate action. However, using Stealth immediately after a ranged attack (see Sniping, above) is a move action.\\ | + | |
| **Try Again**: No | **Try Again**: No | ||
| - | ===== Trackless Step ===== | + | \\ |
| - | You can attempt to hide any evidence of your presence as you move, but this requires that you move at half speed in the wilderness, and incurs a 10 foot per segment penalty when moving in city environments. | + | ==== Trackless step ==== |
| + | You can attempt to hide any evidence of your presence as you move, but this requires that you move at //half speed// in any environment other than stone streets | ||
| - | Hiding your tracks in this way only relates to the imprint left behind by your physical presence. It does not apply to any disruptions resulting in bending the elements. | + | Hiding your tracks in this way only relates to the imprint left behind by your physical presence. It does not apply to any disruptions resulting in binding the elements, such as upturned earth |
| - | Attempting to hide your tracks has varying degrees of success. Successful attempts to hide your tracks increases the DC for your opponent to [[wiki:wilderness_survival|track]] you. | + | Your trackless step skill is opposed by [[wiki:wilderness survival#Tracking]] |
| - | ^Trackless Step DC^Increased Tracking DC^ | + | You may move at full speed, at [[combat#advantage|disadvantage]] |
| - | |5|+1| | + | |
| - | |10|+2| | + | |
| - | |15|+4| | + | |
| - | |20|+5| | + | |
| - | |25|+6| | + | |
| **Action**: Used as a part of a move action, penalties described above\\ | **Action**: Used as a part of a move action, penalties described above\\ | ||
| **Try Again**: No | **Try Again**: No | ||
| - | ===== Spying ===== | + | \\ |
| - | Spying is a sister skill with [[wiki:investigation|Investigation]]. If you wish to eavesdrop on a specific person in the moment, use Stealth to avoid being detected and moving into a good position to hear certain information. You can always simply roleplay spying if you wish. | + | ==== Spying ==== |
| - | + | Spying is a similar to the [[wiki:investigation|Gather Information]] skill used to gather information. If you wish to eavesdrop on a specific person in the moment, use Stealth to avoid being detected and moving into a good position to hear certain information. You can always simply roleplay spying if you wish | |
| - | If instead you wish to [[wiki:investigation|Gather Information]] without any socializing, or you wish to gather information that cannot be obtained by socializing, then you will use Spying. To spy on someone you make two checks. First make a Stealth check, which is applied to anyone who may detect you. Then make a Gather Information check with a +15 modifier to the DC. | + | |
| - | Failures on the stealth check mean that you are detected. Failure by more than 5 means you also do not acquire the information you wanted. Failure on the [[wiki:investigation|Gather Information]] check means you were unable to discover the information you wanted. Failure by more than 5 means that you gathered no useful information at all. | + | If instead you wish to gather information without any socializing, or you wish to gather information that cannot be obtained by socializing, then you will use Spying. A spy check is opposed by [[Perception]]. The information gained by the check corresponds to the difficulty of obtaining the information in question (Easy, Moderate, Hard, Near Impossible), and/or the security of the area in which you operate |
| - | Action: Varies | + | **Action**: Varies\\ |
| - | Try Again: Yes, but if you have been detected in an area, you take a -5 penalty to both rolls for similar attempts. | + | **Try Again**: Yes, but if you have been detected in an area, you are at [[combat#disadvantage]] for future rolls |