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wiki:profession [2017/03/27 02:28] caleymccready [Weaponsmith] |
wiki:profession [2018/04/29 12:57] (current) caleymccready [Profession] |
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| When you take skill ranks in Profession they must be applied to a specific profession. You are familiar with the tasks and knowledge associated with that profession. You can craft items if appropriate to your profession. You may take ranks in more than one profession | When you take skill ranks in Profession they must be applied to a specific profession. You are familiar with the tasks and knowledge associated with that profession. You can craft items if appropriate to your profession. You may take ranks in more than one profession | ||
| - | Professions get two abilities tied to their skill checks. The maximum rank you may purchase in a single profession is equal to the lower of the two scores | + | Professions get two abilities tied to their skill checks, you may use either ability for determining your skill ranks |
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| - | Looking up into the stars, the Astronomer can work on mapping the stars, or on confirming the findings of other astronmers within their society. Occasionally, an astronomer will make a discovery, which they can publish in the society journal for additional revenue | + | Looking up into the stars, the Astronomer can work on mapping the stars, or on confirming the findings of other astronomers within their society. Occasionally, an astronomer will make a discovery, which they can publish in the society journal for additional revenue |
| ^Activity^Astronomy DC^[[glossary#u|Units of Work]] Required^Reward^ | ^Activity^Astronomy DC^[[glossary#u|Units of Work]] Required^Reward^ | ||
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| **Making Discoveries**\\ | **Making Discoveries**\\ | ||
| - | In order to work on the //Publishing Discoveries// task, you first need to make a discovery. Any time you are working on //Star Mapping// or //Confirm Findings//, and you get a skill result DC 4 or higher, you make a discovery | + | In order to work on the //Publishing Discoveries// task, you first need to make a discovery. Any time you are working on //Star Mapping// or //Confirm Findings//, and you get a skill result DC 4 or higher, you make a discovery. Each discovery allows you to work on the //Publishing Discoveries// task one time |
| **Obtaining a license**\\ | **Obtaining a license**\\ | ||
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| While any item can be aligned to the chakras, gems and stones are well suited to this purpose, and particular gems are disposed to different benefits. The DCs above assume that you are using the proper materials. If you use a stone or other material that is not suited to its alignment, add 1 to the craft DC. You may also increase the DC by 1 to add 3d6 hit points to the keystone's item durability. Enhancing items that are not gemstones requires a full workshop | While any item can be aligned to the chakras, gems and stones are well suited to this purpose, and particular gems are disposed to different benefits. The DCs above assume that you are using the proper materials. If you use a stone or other material that is not suited to its alignment, add 1 to the craft DC. You may also increase the DC by 1 to add 3d6 hit points to the keystone's item durability. Enhancing items that are not gemstones requires a full workshop | ||
| - | **Sense Chakra Alignment**: A jeweler may attempt to determine the chakra alignments of a stone with a profession check. If they can touch the stone, the DC is 2. With ample time, the DC drops to 1. If they can only see the stone, the DC is 3 and is subject to perception modifiers. Players with the Ki Sense talent gain [[combat#advantage]] if the object is within range | + | **Sense Chakra Alignment**: A jeweler may attempt to determine the chakra alignments of a stone with a profession check. If they can touch the stone, the DC is 2. If they have ample time to inspect the item, the DC drops to 1. If they can only see the stone, the DC is 3 and is subject to perception modifiers. Players with the Ki Sense talent gain [[combat#advantage]] if the object is within range |
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| **Related Skills**: [[Investigation#Gather Information]], [[wilderness survival#foraging and hunting|Fishing]], [[wilderness survival#Rope work]], [[animal handling#knowledge Biology|Knowledge Biology(Aquatic)]], [[wilderness survival#Knowledge Geography]], Knowledge Sailing | **Related Skills**: [[Investigation#Gather Information]], [[wilderness survival#foraging and hunting|Fishing]], [[wilderness survival#Rope work]], [[animal handling#knowledge Biology|Knowledge Biology(Aquatic)]], [[wilderness survival#Knowledge Geography]], Knowledge Sailing | ||
| - | **Skill Bonuses**: Upon gaining 6 ranks in their profession, Sailors gain a 2d6 bonus to [[Wilderness Survival]] and [[Perception]] checks made when sailing | + | **Skill Bonuses**: Upon gaining 6 ranks in their profession, Sailors gain a 3d6 bonus to [[Wilderness Survival]] and [[Perception]] checks made when sailing |
| *Gather information only works in ports, among other sailors and their associates | *Gather information only works in ports, among other sailors and their associates | ||
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| **Skill Bonuses**: Upon gaining 6 ranks in their profession, Weaponsmiths gain a 1d6 bonus to [[Athletics]] checks | **Skill Bonuses**: Upon gaining 6 ranks in their profession, Weaponsmiths gain a 1d6 bonus to [[Athletics]] checks | ||
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| ^Weapon Type^Difficulty Check^[[glossary#u|Units of Work]] Required^Profit^ | ^Weapon Type^Difficulty Check^[[glossary#u|Units of Work]] Required^Profit^ | ||
| |Ranged Weapons|Moderate|25|16g| | |Ranged Weapons|Moderate|25|16g| | ||
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| |Rare Materials|Hard|+55|+60g| | |Rare Materials|Hard|+55|+60g| | ||
| |Legendary Weapons|Near Impossible (3)|+70|+125g| | |Legendary Weapons|Near Impossible (3)|+70|+125g| | ||
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| + | **Embellishments**\\ | ||
| + | In addition to enhancing the weapon's physical performance, a master weaponsmith can also stylize their creations, adding decorative elements which increase the weapon's value | ||
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| + | ^Embellishment^Additional [[glossary#u|Units of Work]] Required^Added Value^ | ||
| + | |Artisan|8|4g| | ||
| + | |Master|18|14g| | ||
| + | |Artifact|36|27g| | ||
| brewer, cook, engineer, farmer, gambler, herbalist, scholar, merchant, miner/prospector, scribe, stable master, soldier, carpenter | brewer, cook, engineer, farmer, gambler, herbalist, scholar, merchant, miner/prospector, scribe, stable master, soldier, carpenter | ||