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wiki:profession [2017/03/26 20:44]
caleymccready [Surveyor]
wiki:profession [2018/04/29 12:57] (current)
caleymccready [Profession]
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 When you take skill ranks in Profession they must be applied to a specific profession. You are familiar with the tasks and knowledge associated with that profession. You can craft items if appropriate to your profession. You may take ranks in more than one profession When you take skill ranks in Profession they must be applied to a specific profession. You are familiar with the tasks and knowledge associated with that profession. You can craft items if appropriate to your profession. You may take ranks in more than one profession
  
-Professions get two abilities tied to their skill checks. The maximum rank you may purchase in a single profession is equal to the lower of the two scores+Professions get two abilities tied to their skill checksyou may use either ability for determining your skill ranks
  
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 *The maximum number of enhancements you may make to a piece of armor is 6 *The maximum number of enhancements you may make to a piece of armor is 6
 +
 +**Embellishments**\\
 +In addition to enhancing the armor'​s physical performance,​ a master armorsmith can also stylize their creations, adding decorative elements which increase the armor'​s value
 +
 +^Embellishment^Additional [[glossary#​u|Units of Work]] Required^Added Value^
 +|Artisan|8|4g|
 +|Master|18|14g|
 +|Artifact|36|27g|
  
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-Looking up into the stars, the Astronomer can work on mapping the stars, or on confirming the findings of other astronmers ​within their society. Occasionally,​ an astronomer will make a discovery, which they can publish in the society journal for additional revenue+Looking up into the stars, the Astronomer can work on mapping the stars, or on confirming the findings of other astronomers ​within their society. Occasionally,​ an astronomer will make a discovery, which they can publish in the society journal for additional revenue
  
 ^Activity^Astronomy DC^[[glossary#​u|Units of Work]] Required^Reward^ ^Activity^Astronomy DC^[[glossary#​u|Units of Work]] Required^Reward^
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 **Making Discoveries**\\ **Making Discoveries**\\
-In order to work on the //​Publishing Discoveries//​ task, you first need to make a discovery. Any time you are working on //Star Mapping// or //Confirm Findings//, and you get a skill result DC 4 or higher, you make a discovery+In order to work on the //​Publishing Discoveries//​ task, you first need to make a discovery. Any time you are working on //Star Mapping// or //Confirm Findings//, and you get a skill result DC 4 or higher, you make a discovery. Each discovery allows you to work on the //​Publishing Discoveries//​ task one time
  
 **Obtaining a license**\\ **Obtaining a license**\\
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 While any item can be aligned to the chakras, gems and stones are well suited to this purpose, and particular gems are disposed to different benefits. The DCs above assume that you are using the proper materials. If you use a stone or other material that is not suited to its alignment, add 1 to the craft DC. You may also increase the DC by 1 to add 3d6 hit points to the keystone'​s item durability. Enhancing items that are not gemstones requires a full workshop While any item can be aligned to the chakras, gems and stones are well suited to this purpose, and particular gems are disposed to different benefits. The DCs above assume that you are using the proper materials. If you use a stone or other material that is not suited to its alignment, add 1 to the craft DC. You may also increase the DC by 1 to add 3d6 hit points to the keystone'​s item durability. Enhancing items that are not gemstones requires a full workshop
  
-**Sense Chakra Alignment**:​ A jeweler may attempt to determine the chakra alignments of a stone with a profession check. If they can touch the stone, the DC is 2. With ample time, the DC drops to 1. If they can only see the stone, the DC is 3 and is subject to perception modifiers. Players with the Ki Sense talent gain [[combat#​advantage]] if the object is within range+**Sense Chakra Alignment**:​ A jeweler may attempt to determine the chakra alignments of a stone with a profession check. If they can touch the stone, the DC is 2. If they have ample time to inspect the item, the DC drops to 1. If they can only see the stone, the DC is 3 and is subject to perception modifiers. Players with the Ki Sense talent gain [[combat#​advantage]] if the object is within range
  
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 **Related Skills**: [[Investigation#​Gather Information]],​ [[wilderness survival#​foraging and hunting|Fishing]],​ [[wilderness survival#​Rope work]], [[animal handling#​knowledge Biology|Knowledge Biology(Aquatic)]],​ [[wilderness survival#​Knowledge Geography]],​ Knowledge Sailing ​ **Related Skills**: [[Investigation#​Gather Information]],​ [[wilderness survival#​foraging and hunting|Fishing]],​ [[wilderness survival#​Rope work]], [[animal handling#​knowledge Biology|Knowledge Biology(Aquatic)]],​ [[wilderness survival#​Knowledge Geography]],​ Knowledge Sailing ​
  
-**Skill Bonuses**: Upon gaining 6 ranks in their profession, Sailors gain a 2d6 bonus to [[Wilderness Survival]] and [[Perception]] checks made when sailing+**Skill Bonuses**: Upon gaining 6 ranks in their profession, Sailors gain a 3d6 bonus to [[Wilderness Survival]] and [[Perception]] checks made when sailing
  
 *Gather information only works in ports, among other sailors and their associates *Gather information only works in ports, among other sailors and their associates
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-Surveyors+Surveyors ​chart out planets, creating maps for sailors, travellers, and adventurers
  
 ^Activity^Difficulty Check^[[glossary#​u|Units of Work]] Required^Value^ ^Activity^Difficulty Check^[[glossary#​u|Units of Work]] Required^Value^
-|Charting|Moderate|6|3g|+|Creating a chart|Moderate|6|3g|
 |Addint details|Moderate|5|3g| |Addint details|Moderate|5|3g|
 |Adding decorative elements|Moderate|8|6g| |Adding decorative elements|Moderate|8|6g|
- 
-^Chart Quality^Surveying DC/​Modifier^[[glossary#​u|Units of Work]] Required^Value^ 
-|Basic Chart|Easy|20|5 gold| 
-|Chart with detailed topography|Moderate|40|35 gold| 
-|Chart with exquisite detail and artistry|Hard|60|100 gold| 
 |Not using [[Gear|surveying tools]]|[[combat#​Advantage|Disadvantage]]|-|-| |Not using [[Gear|surveying tools]]|[[combat#​Advantage|Disadvantage]]|-|-|
  
 **Exploring while charting**\\ **Exploring while charting**\\
-You cannot produce ​exhaustive ​charts ​without exploring the area you have chartedIf you are familiar with the landscape, this is not necessary, otherwise it adds 1 hour to the time required to complete the chart+You cannot produce charts ​for areas you have not exploredFrom a single location, there are limits ​to the number of charts you can make
  
-You may not chart areas in which you are not physically present, even if you are familiar with them. From one location, you may chart areas within your field of vision per the table below +^Conditions^Range^Maximum Charts
- +|Land, with extreme topography or limited visibility|1 mile|1
-^Conditions^Range^Total Chartable Square Miles+|Land, with varied topography|2 miles|2
-|Land, with extreme topography or limited visibility|1 mile|4+|Sea, or flat topography|3 miles|8
-|Land, with varied topography|2 miles|16+|Sea, or flat topography atop a mast or 100 foot tower|12 miles|20|
-|Sea, or flat topography|3 miles|36+
-|Sea, or flat topography atop a mast or 100 foot tower|12 miles|144|+
  
  
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 **Related Skills**: [[Recall Knowledge|Appraisal]],​ [[Recall Knowledge|Knowledge Merchant Guilds]] **Related Skills**: [[Recall Knowledge|Appraisal]],​ [[Recall Knowledge|Knowledge Merchant Guilds]]
  
-**Skill Bonuses**: Upon gaining ​ranks in their profession, Weaponsmiths gain a 2d6 bonus to [[Athletics]] checks+**Skill Bonuses**: Upon gaining ​ranks in their profession, Weaponsmiths gain a 1d6 bonus to [[Athletics]] checks
  
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-^Item^Crafting DC/Modifier^[[glossary#​u|Units of Work]] Required^Material Cost^Value+^Weapon Type^Difficulty Check^[[glossary#​u|Units of Work]] Required^Profit
-|Ranged Weapons ​          ​|Moderate ​  ​|80   |2g    |Based on weapon+|Ranged Weapons|Moderate|25|16g
-|One-Handed ​Melee Weapons |Easy    ​|40   |1g    |Based on weapon+|One-hand Melee Weapons|Moderate|30|19g
-|Two-Handed ​Melee Weapons |Easy   |40   |2g    ​|Based on weapon+|Two-hand Melee Weapons|Moderate|45|28g| 
-|Master Quality ​          |+5    ​|+225  ​|-   |+100g+|Singing Weapons|Moderate|+12|+9g
-|Rare Materials ​          ​|+5    ​|+225  |40g   |+200g+|Mist Weapons|Moderate|+8|+6g| 
-|Mist Weapons ​            ​|+2    ​|+80  ​|1g    ​|+50g+|Masterwork Weapons|Hard|+35|+30g
-|Singing Weapons ​         ​|+2    ​|+100  ​|1g    ​|+75g|+|Rare Materials|Hard|+55|+60g
 +|Legendary ​Weapons|Near Impossible (3)|+70|+125g| 
 + 
 +\\ 
 +**Embellishments**\\ 
 +In addition to enhancing the weapon'​s physical performance,​ a master weaponsmith can also stylize their creations, adding decorative elements which increase the weapon'​s value 
 + 
 +^Embellishment^Additional [[glossary#​u|Units of Work]] Required^Added Value^ 
 +|Artisan|8|4g
 +|Master|18|14g| 
 +|Artifact|36|27g|
  
  
 brewer, cook, engineer, farmer, gambler, herbalist, scholar, merchant, miner/​prospector,​ scribe, stable master, soldier, carpenter brewer, cook, engineer, farmer, gambler, herbalist, scholar, merchant, miner/​prospector,​ scribe, stable master, soldier, carpenter
wiki/profession.1490575488.txt.gz · Last modified: 2017/03/26 20:44 by caleymccready