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wiki:perception [2017/01/31 15:52]
caleymccready [Perception]
wiki:perception [2017/10/01 14:17] (current)
caleymccready [Perception]
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 |Unfavorable Conditions|[[combat#​advantage|Disadvantage]]| |Unfavorable Conditions|[[combat#​advantage|Disadvantage]]|
 |Favorable Conditions|[[combat#​Advantage]]| |Favorable Conditions|[[combat#​Advantage]]|
-|Perceiver is asleep|+2+|Perceiver is asleep|+1
-|Target is invisible|[[combat#​advantage|Disadvantage]]|+|Target is invisible|+1, and [[combat#​advantage|Disadvantage]]|
 |Far distance to the target|Increases difficulty level per GM discretion| |Far distance to the target|Increases difficulty level per GM discretion|
  
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 ^Sound^DC^ ^Sound^DC^
-|Hear the sound of fighting|Trivial|  +|Hear the sound of fighting|Easy|  
-|Hear the details of a conversation|Trivial+|Hear the details of a conversation|Easy
 |Hear the sound of a creature walking|Easy| ​ |Hear the sound of a creature walking|Easy| ​
 |Hear the details of a whispered conversation|Moderate| ​ |Hear the details of a whispered conversation|Moderate| ​
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 ^Condition ^ DC Modifier^ ^Condition ^ DC Modifier^
 |Through a closed door|[[combat#​advantage|Disadvantage]]| ​ |Through a closed door|[[combat#​advantage|Disadvantage]]| ​
-|Through a wall|Increased level of difficulty|+|Through a wall|+1|
  
 **Action**: Reactive Listen checks are not part of an action. Actively listening is a swift action\\ **Action**: Reactive Listen checks are not part of an action. Actively listening is a swift action\\
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 ^Task ^ Perception Difficulty^ ^Task ^ Perception Difficulty^
-|Notice a visible creature in plain sight|Trivial+|Notice a visible creature in plain sight|Easy
 |Notice an obvious detail|Easy| |Notice an obvious detail|Easy|
 |Notice that something has changed|Moderate| |Notice that something has changed|Moderate|
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 Each rank in Perception strengthens your visual acuity by 1 foot (Maximum 20). For example, a player starting with normal vision, who gains 10 ranks in Perception would have 30/20 vision. Players are assumed to start with 20/20 vision unless otherwise noted in their character description Each rank in Perception strengthens your visual acuity by 1 foot (Maximum 20). For example, a player starting with normal vision, who gains 10 ranks in Perception would have 30/20 vision. Players are assumed to start with 20/20 vision unless otherwise noted in their character description
  
-**Action**: Reactive Spot checks are not part of an action. Actively looking for something is a move action\\+**Action**: Reactive Spot checks are not part of an action\\
 **Try Again**: Yes, if the target object has changed, moved, or conditions have improved since the last check\\ **Try Again**: Yes, if the target object has changed, moved, or conditions have improved since the last check\\
  
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 ^Task^Perception DC^ ^Task^Perception DC^
-|Detect the smell of smoke|Trivial|+|Detect the smell of smoke|Easy|
 |Determine if food is spoiled|Easy| ​ |Determine if food is spoiled|Easy| ​
 |Identify the ingredients of food by taste|Moderate| |Identify the ingredients of food by taste|Moderate|
wiki/perception.1485895939.txt.gz · Last modified: 2017/01/31 15:52 by caleymccready