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wiki:perception [2017/01/31 15:52] caleymccready [Perception] |
wiki:perception [2017/10/01 14:17] (current) caleymccready [Perception] |
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| |Unfavorable Conditions|[[combat#advantage|Disadvantage]]| | |Unfavorable Conditions|[[combat#advantage|Disadvantage]]| | ||
| |Favorable Conditions|[[combat#Advantage]]| | |Favorable Conditions|[[combat#Advantage]]| | ||
| - | |Perceiver is asleep|+2| | + | |Perceiver is asleep|+1| |
| - | |Target is invisible|[[combat#advantage|Disadvantage]]| | + | |Target is invisible|+1, and [[combat#advantage|Disadvantage]]| |
| |Far distance to the target|Increases difficulty level per GM discretion| | |Far distance to the target|Increases difficulty level per GM discretion| | ||
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| ^Sound^DC^ | ^Sound^DC^ | ||
| - | |Hear the sound of fighting|Trivial| | + | |Hear the sound of fighting|Easy| |
| - | |Hear the details of a conversation|Trivial| | + | |Hear the details of a conversation|Easy| |
| |Hear the sound of a creature walking|Easy| | |Hear the sound of a creature walking|Easy| | ||
| |Hear the details of a whispered conversation|Moderate| | |Hear the details of a whispered conversation|Moderate| | ||
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| ^Condition ^ DC Modifier^ | ^Condition ^ DC Modifier^ | ||
| |Through a closed door|[[combat#advantage|Disadvantage]]| | |Through a closed door|[[combat#advantage|Disadvantage]]| | ||
| - | |Through a wall|Increased level of difficulty| | + | |Through a wall|+1| |
| **Action**: Reactive Listen checks are not part of an action. Actively listening is a swift action\\ | **Action**: Reactive Listen checks are not part of an action. Actively listening is a swift action\\ | ||
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| ^Task ^ Perception Difficulty^ | ^Task ^ Perception Difficulty^ | ||
| - | |Notice a visible creature in plain sight|Trivial| | + | |Notice a visible creature in plain sight|Easy| |
| |Notice an obvious detail|Easy| | |Notice an obvious detail|Easy| | ||
| |Notice that something has changed|Moderate| | |Notice that something has changed|Moderate| | ||
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| Each rank in Perception strengthens your visual acuity by 1 foot (Maximum 20). For example, a player starting with normal vision, who gains 10 ranks in Perception would have 30/20 vision. Players are assumed to start with 20/20 vision unless otherwise noted in their character description | Each rank in Perception strengthens your visual acuity by 1 foot (Maximum 20). For example, a player starting with normal vision, who gains 10 ranks in Perception would have 30/20 vision. Players are assumed to start with 20/20 vision unless otherwise noted in their character description | ||
| - | **Action**: Reactive Spot checks are not part of an action. Actively looking for something is a move action\\ | + | **Action**: Reactive Spot checks are not part of an action\\ |
| **Try Again**: Yes, if the target object has changed, moved, or conditions have improved since the last check\\ | **Try Again**: Yes, if the target object has changed, moved, or conditions have improved since the last check\\ | ||
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| ^Task^Perception DC^ | ^Task^Perception DC^ | ||
| - | |Detect the smell of smoke|Trivial| | + | |Detect the smell of smoke|Easy| |
| |Determine if food is spoiled|Easy| | |Determine if food is spoiled|Easy| | ||
| |Identify the ingredients of food by taste|Moderate| | |Identify the ingredients of food by taste|Moderate| | ||