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wiki:perception [2015/12/11 23:21]
caleymccready
wiki:perception [2017/10/01 14:17] (current)
caleymccready [Perception]
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 ====== Perception ====== ====== Perception ======
 ===skill (intelligence)=== ===skill (intelligence)===
 +~~TOC~~
 \\ \\
 Perception has to do with your physical senses and how alert you are at all times Perception has to do with your physical senses and how alert you are at all times
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 |Unfavorable Conditions|[[combat#​advantage|Disadvantage]]| |Unfavorable Conditions|[[combat#​advantage|Disadvantage]]|
 |Favorable Conditions|[[combat#​Advantage]]| |Favorable Conditions|[[combat#​Advantage]]|
-|Perceiver is asleep|Increased level of difficulty+|Perceiver is asleep|+1
-|Target is invisible|[[combat#​advantage|Disadvantage]]|+|Target is invisible|+1, and [[combat#​advantage|Disadvantage]]|
 |Far distance to the target|Increases difficulty level per GM discretion| |Far distance to the target|Increases difficulty level per GM discretion|
  
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 ^Sound^DC^ ^Sound^DC^
-|Hear the sound of fighting|Trivial|  +|Hear the sound of fighting|Easy|  
-|Hear the details of a conversation|Trivial+|Hear the details of a conversation|Easy
 |Hear the sound of a creature walking|Easy| ​ |Hear the sound of a creature walking|Easy| ​
 |Hear the details of a whispered conversation|Moderate| ​ |Hear the details of a whispered conversation|Moderate| ​
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 ^Condition ^ DC Modifier^ ^Condition ^ DC Modifier^
 |Through a closed door|[[combat#​advantage|Disadvantage]]| ​ |Through a closed door|[[combat#​advantage|Disadvantage]]| ​
-|Through a wall|Increased level of difficulty|+|Through a wall|+1|
  
 **Action**: Reactive Listen checks are not part of an action. Actively listening is a swift action\\ **Action**: Reactive Listen checks are not part of an action. Actively listening is a swift action\\
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 ^Task ^ Perception Difficulty^ ^Task ^ Perception Difficulty^
-|Notice a visible creature in plain sight|Trivial+|Notice a visible creature in plain sight|Easy
 |Notice an obvious detail|Easy| |Notice an obvious detail|Easy|
 |Notice that something has changed|Moderate| |Notice that something has changed|Moderate|
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 Each rank in Perception strengthens your visual acuity by 1 foot (Maximum 20). For example, a player starting with normal vision, who gains 10 ranks in Perception would have 30/20 vision. Players are assumed to start with 20/20 vision unless otherwise noted in their character description Each rank in Perception strengthens your visual acuity by 1 foot (Maximum 20). For example, a player starting with normal vision, who gains 10 ranks in Perception would have 30/20 vision. Players are assumed to start with 20/20 vision unless otherwise noted in their character description
  
-**Action**: Reactive Spot checks are not part of an action. Actively looking for something is a move action\\+**Action**: Reactive Spot checks are not part of an action\\
 **Try Again**: Yes, if the target object has changed, moved, or conditions have improved since the last check\\ **Try Again**: Yes, if the target object has changed, moved, or conditions have improved since the last check\\
  
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 ^Task^Perception DC^ ^Task^Perception DC^
-|Detect the smell of smoke|Trivial|+|Detect the smell of smoke|Easy|
 |Determine if food is spoiled|Easy| ​ |Determine if food is spoiled|Easy| ​
 |Identify the ingredients of food by taste|Moderate| |Identify the ingredients of food by taste|Moderate|
wiki/perception.1449894095.txt.gz · Last modified: 2015/12/11 23:21 by caleymccready