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wiki:medicine [2015/09/28 01:27]
caleymccready [Long term care]
wiki:medicine [2019/03/22 00:41] (current)
caleymccready
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 ======Medicine ====== ======Medicine ======
 ===skill (intelligence)=== ===skill (intelligence)===
 +~~TOC~~
 \\ \\
-For the direct restoration of wounds using ki, see [[Healing]] +For the direct restoration of wounds using ki, see [[damage#Healing]] 
-=====Diagnose=====+ 
 +\\ 
 +==== Diagnose ====
 This skill allows a practitioner of medicine to identify what is ailing a player based on the symptoms showing. If the symptoms are readily apparent, this skill may be used as a "Spot check" for a player noticing that another player is suffering, even if the player has not actively attempted to diagnose the patient This skill allows a practitioner of medicine to identify what is ailing a player based on the symptoms showing. If the symptoms are readily apparent, this skill may be used as a "Spot check" for a player noticing that another player is suffering, even if the player has not actively attempted to diagnose the patient
  
 ^Ailment^Difficulty or Modifier^ ^Ailment^Difficulty or Modifier^
-|Symptoms are easy to spot|Trivial| +|Symptoms are easy to spot|Easy| 
-|Some Symptoms ​are not obvious, or are conflicting|Moderate| +|Some symptoms ​are not obvious, or are conflicting|Moderate| 
-|Most Symptoms ​are hidden, or are strongly conflicting|Hard|+|Most symptoms ​are hidden, or are strongly conflicting|Hard|
 |Common ailment|[[Combat#​Advantage]]| |Common ailment|[[Combat#​Advantage]]|
 |Rare ailment|[[Combat#​Advantage|Disadvantage]]| |Rare ailment|[[Combat#​Advantage|Disadvantage]]|
  
- +\\ 
- +==== Cure diseases ​====
- +
-=====Cure ​Diseases=====+
 If a character suffers from a disease, use the table below. Requires a successful diagnosis If a character suffers from a disease, use the table below. Requires a successful diagnosis
  
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 |Uncommon ailment|Moderate| |Uncommon ailment|Moderate|
 |Rare ailment|Hard| |Rare ailment|Hard|
-|Virulent ailment in late stages|Very Difficult|+|Virulent ailment in late stages|Near Impossible|
 |Disease with no known cure|Near Impossible| |Disease with no known cure|Near Impossible|
-=====Neutralize ​Poison=====+ 
 +\\ 
 +====Neutralize ​poison====
 When a character suffers from a [[poison]], the medicine skill is the only way to aid that player. In order to neutralize a poison, your medicine roll must exceed the DC of the poison, with the following modifiers: When a character suffers from a [[poison]], the medicine skill is the only way to aid that player. In order to neutralize a poison, your medicine roll must exceed the DC of the poison, with the following modifiers:
  
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 |Common poisons or natural and mild toxins|Easy| |Common poisons or natural and mild toxins|Easy|
 |Uncommon poisons with negative effects|Moderate| |Uncommon poisons with negative effects|Moderate|
-|Lethal poisons|Very Difficult|+|Lethal poisons|Hard|
 |You do not have the antidote|[[combat#​advantage|Disadvantage]]| |You do not have the antidote|[[combat#​advantage|Disadvantage]]|
 |The poisons entered the blood stream directly|[[combat#​advantage|Disadvantage]]| |The poisons entered the blood stream directly|[[combat#​advantage|Disadvantage]]|
-|No antidote exists|[[combat#​advantage|Disadvantage]], Increase level of difficulty|+|No antidote exists|Near Impossible, ​[[combat#​advantage|Disadvantage]]|
  
 If you succeed at the DC the poison is neutralized,​ and all negative conditions are removed immediately If you succeed at the DC the poison is neutralized,​ and all negative conditions are removed immediately
  
- +\\ 
-=====Long term care=====+==== Long term care ====
 You care for a patient over a longer period of time, doing whatever is required to aid their recovery. The difficulty check corresponds to the heal check for healing the initial injury or disease. A successful check speeds recovery by 50% You care for a patient over a longer period of time, doing whatever is required to aid their recovery. The difficulty check corresponds to the heal check for healing the initial injury or disease. A successful check speeds recovery by 50%
  
-=====Knowledge ​Anatomy===== +\\ 
-You have knowledge of the human body and its workings. Answering ​easy questions is a DC 10, common questions is DC 15, and obscure questions is DC 20. You may apply your knowledge to animal ​anatomy ​at a -5 penalty for common animals, and a -10 penalty for uncommon animals.+==== Knowledge ​anatomy ​==== 
 +You have knowledge of the anatomy of humanoids ​and their inner workings, provided you are familiar with a species or have had time to study them. Answering a question regarding ​anatomy ​requires ​a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible)
  
-=====Knowledge ​Medicine===== +You may use this skill for the anatomy of unfamiliar species, but at [[combat#​advantage|disadvantage]] 
-You have knowledge of medicinal practices and history. You also have knowledge of the medicinal properties of substances, foods, plants, etc. Answering easy questions is a DC 10, common questions is DC 15, and obscure questions is DC 20.+ 
 +\\ 
 +==== Knowledge ​medicine ​==== 
 +You have knowledge of medicinal practices and history. You also have knowledge of the medicinal properties of substances, foods, plants, etc. To determine if you have knowledge about a particular medicinal item requires a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible)
wiki/medicine.1443418058.txt.gz · Last modified: 2015/09/28 01:27 by caleymccready