User Tools

Site Tools


wiki:glossary

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

wiki:glossary [2016/11/19 00:48]
caleymccready
wiki:glossary [2019/03/22 01:12] (current)
caleymccready
Line 1: Line 1:
 ====== Glossary ====== ====== Glossary ======
 ~~TOC~~ ~~TOC~~
-==== a ====+===== a ====
 +**Ability Check**: [[abilities#​Ability Checks]]\\
  
-==== b ====+===== b =====
 **Base Attack Bonus:** Also known as BAB, this number represents your base skill in offensive combat, both bending or otherwise. You add other modifiers and your dice roll to this number to determine your Attack Roll **Base Attack Bonus:** Also known as BAB, this number represents your base skill in offensive combat, both bending or otherwise. You add other modifiers and your dice roll to this number to determine your Attack Roll
  
 **Base Defense Bonus:** Similar to the Base Attack Bonus, this number represents your base skill in defending yourself and others in combat. You add other modifiers and your dice roll to this number to determine Defense Rolls **Base Defense Bonus:** Similar to the Base Attack Bonus, this number represents your base skill in defending yourself and others in combat. You add other modifiers and your dice roll to this number to determine Defense Rolls
  
-**Baumeni:​** A [[wiki:races|race]] of tree like people+**Baumeni:​** A [[Baumeni|species]] of tree like people
  
-**Bheru:** A [[Bheru|race]] of canine humaniods with hyena features+**Bheru:** A [[Bheru|species]] of canine humaniods with hyena features
  
 **Bleeding:​** See the [[wiki:​conditions]] page **Bleeding:​** See the [[wiki:​conditions]] page
Line 16: Line 17:
 **Blinded:​** See the [[wiki:​conditions]] page **Blinded:​** See the [[wiki:​conditions]] page
  
-==== c ==== +===== c ===== 
-**Carragh**:​ A [[wiki:races|race]] of rock like people+**Carragh**:​ A rock-like ​[[carragh|species]]
  
 **Combat Maneuvers**:​ Includes tripping, grappling, or relocating a target. [[Combat Maneuvers|Combat Maneuvers]] **Combat Maneuvers**:​ Includes tripping, grappling, or relocating a target. [[Combat Maneuvers|Combat Maneuvers]]
Line 25: Line 26:
 **Cooldown**:​ The number of rounds you must wait before you may use the move again. The next round counts as the first round of the cooldown. Once enough rounds have passed, you may use the move again. See [[talent_trees|here]] **Cooldown**:​ The number of rounds you must wait before you may use the move again. The next round counts as the first round of the cooldown. Once enough rounds have passed, you may use the move again. See [[talent_trees|here]]
  
-==== d ====+===== d =====
 **Darkvision**:​ Creatures with darkvision can see in low light as they could in daylight. Darkvision usually has a range associated with it, beyond which the creature'​s vision works normally. Color is not distinguishable with darkvision **Darkvision**:​ Creatures with darkvision can see in low light as they could in daylight. Darkvision usually has a range associated with it, beyond which the creature'​s vision works normally. Color is not distinguishable with darkvision
  
Line 35: Line 36:
  
 **Dexterity:​** See the [[wiki:​abilities]] page **Dexterity:​** See the [[wiki:​abilities]] page
 +
 +**Dexterity Check**: ​ An [[abilities#​ability checks|ability check]] to measure your ability to avoid physical attacks to lessen their damage\\
  
 **Disarm**: A [[combat maneuvers|combat maneuver]] in which you attempt to knock a weapon out of a target'​s hand **Disarm**: A [[combat maneuvers|combat maneuver]] in which you attempt to knock a weapon out of a target'​s hand
Line 40: Line 43:
 **Disoriented:​** See the [[wiki:​conditions]] page **Disoriented:​** See the [[wiki:​conditions]] page
  
-==== e ==== +===== e ===== 
-**Excess Dice:** When determining whether or not an attack hit, if the attack was successful, excess dice represent the difference between the attacker'​s score and the defender'​s score. Your total excess dice may not exceed the number of successfully rolled dice. Excess dice can also apply to defensive actions\\ //Example: The attacker rolls a 15 to hit and the defender rolls a 12. The attacker has 3 excess dice in this situation, provided that at least 3 dice came up as a "​4","​5",​ or "​6"​+**Excess Dice:** When determining whether or not an attack hit, if the attack was successful, excess dice represent the difference between the attacker'​s score and the defender'​s score. Your total excess dice may not exceed the number of successfully rolled dice. Excess dice can also apply to defensive actions\\ //Example: The attacker rolls a 15 to hit and the defender rolls a 12. The attacker has 3 excess dice in this situation, provided that at least 3 dice came up as a "​4","​5",​ or "​6"​//
  
 **Exhausted:​** See the [[wiki:​conditions]] page **Exhausted:​** See the [[wiki:​conditions]] page
  
-==== f ====+===== f =====
 **Faint:** See the [[wiki:​conditions]] page **Faint:** See the [[wiki:​conditions]] page
  
 **Flat-Footed:​** See the [[wiki:​conditions]] page **Flat-Footed:​** See the [[wiki:​conditions]] page
  
-**Fortitude Save**: A [[wiki:saves|save]] to measure your ability to tough out stress and strain+**Flower:** [[the_grid#​radius sphere cylinder|circle]] with a radius of 5 feet
  
-==== g ====+===== g =====
  
 **Grapple**:​ A [[combat maneuvers|combat maneuver]] in which you attempt to immobilize a target **Grapple**:​ A [[combat maneuvers|combat maneuver]] in which you attempt to immobilize a target
  
-==== h ==== +===== h ===== 
-**Humans**: The most populous [[wiki:races|race]]+**Humans**: The most populous [[Humans|species]]
  
-=====i=====+===== i =====
 **Initiative**:​ [[wiki:​combat|This]] measures your ability to react at the beginning of combat, and your readiness to act first as combat continues **Initiative**:​ [[wiki:​combat|This]] measures your ability to react at the beginning of combat, and your readiness to act first as combat continues
- 
-**Insight Save**: A [[saves|save]] to measure your ability to gain insight into a situation 
  
 **Intelligence:​** See the [[wiki:​abilities]] page **Intelligence:​** See the [[wiki:​abilities]] page
  
-=====j===== +**Intelligence Check**: An [[abilities#​ability checks|ability check]] to measure your ability to gain insight into a situation\\ 
-=====k===== + 
-=====l=====+===== j ===== 
 +===== k ===== 
 +**Keystone**:​ a gemstone or other [[keystones|item]] that has been carefully crafted so as to allow a creature to align the item with one of their chakras, enhancing their ki energy 
 + 
 +===== l =====
 **Line of Sight**: This term refers to whether or not you can see an object. If you can connect an unbroken and unobstructed line from your eye to the target, you "​have"​ line of sight **Line of Sight**: This term refers to whether or not you can see an object. If you can connect an unbroken and unobstructed line from your eye to the target, you "​have"​ line of sight
  
-=====m=====+===== m =====
 **Maneuvers**:​ Includes tripping, grappling, or relocating a target. [[Combat Maneuvers|Combat Maneuvers]] **Maneuvers**:​ Includes tripping, grappling, or relocating a target. [[Combat Maneuvers|Combat Maneuvers]]
  
-=====n===== +===== n ===== 
-**Nereid, Neridae**: a [[nereid|race]] of small humanoids with vineline hair and a connection to nature+**Nereid, Neridae**: a [[nereid|species]] of small humanoids with vineline hair and a connection to nature
  
-=====o===== +===== o ===== 
-=====p=====+===== p =====
 **Prone:** Lying on the ground, see the [[wiki:​conditions]] page\\ **Prone:** Lying on the ground, see the [[wiki:​conditions]] page\\
  
-=====q===== +===== q ===== 
-=====r=====+===== r =====
 **Ranged Combat Maneuvers**:​ You perform a [[Combat Maneuvers|combat maneuver]], but with a ranged attack, special rules apply\\ **Ranged Combat Maneuvers**:​ You perform a [[Combat Maneuvers|combat maneuver]], but with a ranged attack, special rules apply\\
- 
-**Reflex Save**: ​ A [[wiki:​saves|save]] to measure your ability to avoid physical attacks to lessen their damage\\ 
  
 **Reposition**:​ A [[combat maneuvers|combat maneuver]] in which you move your target to a new location **Reposition**:​ A [[combat maneuvers|combat maneuver]] in which you move your target to a new location
Line 91: Line 94:
 **Resolve:​** See the [[wiki:​abilities]] page\\ **Resolve:​** See the [[wiki:​abilities]] page\\
  
-**Round**: [[wiki:combat|round]] is six seconds, usually used for combat or time sensitive events\\+**Resolve Check**:  ​An ​[[abilities#​ability checks|ability check]] to measure your ability to maintain focus and clarity in the face of adversity\\ 
  
-=====s===== +**Round**: [[wiki:combat|round]] is six seconds, usually used for combat or time sensitive events\\
-**Save**: [[wiki:saves|save]]\\+
  
 +===== s =====
 **Size**: [[wiki:​sizes|Sizes]]\\ **Size**: [[wiki:​sizes|Sizes]]\\
  
Line 101: Line 104:
  
 **Strength:​** See the [[wiki:​abilities]] page\\ **Strength:​** See the [[wiki:​abilities]] page\\
 +
 +**Strength Check**: An [[abilities#​Ability Checks|ability check]] to measure your ability to tough out stress and strain
  
 **Stunned:​** See the [[wiki:​conditions]] page **Stunned:​** See the [[wiki:​conditions]] page
Line 106: Line 111:
 **Surprise Round**: If some but not all of the combatants are aware of their opponents, then a [[wiki:​combat|surprise round]] occurs before the first normal round **Surprise Round**: If some but not all of the combatants are aware of their opponents, then a [[wiki:​combat|surprise round]] occurs before the first normal round
  
-=====t=====+===== t =====
 **Talent Tree**: A [[talent_trees|hierarchy]] which exists for each class, which shows the progression of prerequisites for all talents **Talent Tree**: A [[talent_trees|hierarchy]] which exists for each class, which shows the progression of prerequisites for all talents
  
Line 113: Line 118:
 **Truesight**:​ The [[conditions#​Truesight|ability]] to see things as they actually are, to see things despite physical obstacles, and to see ki energy and bindings **Truesight**:​ The [[conditions#​Truesight|ability]] to see things as they actually are, to see things despite physical obstacles, and to see ki energy and bindings
  
-**Tyroi**: a [[tyroi|race]] of hircine. bipedal humanoids with goat-like features and human-like torsos and faces+**Tyroi**: a [[tyroi|species]] of hircine. bipedal humanoids with goat-like features and human-like torsos and faces
  
-=====u===== +===== u ===== 
-**Ulfar:** A canine [[wiki:races|race]]+**Ulfar:** A canine [[ulfar|species]]
  
 **Unaware Combatant**:​ Any combatant that is [[wiki:​combat|unaware]] during the [[wiki:​combat|surprise round]] do not get to act, or react in the surprise round **Unaware Combatant**:​ Any combatant that is [[wiki:​combat|unaware]] during the [[wiki:​combat|surprise round]] do not get to act, or react in the surprise round
Line 124: Line 129:
 **Units of Work**: When making a [[profession]] skill check, the points in excess of the DC are converted into Units of Work, which you apply towards a crafting project **Units of Work**: When making a [[profession]] skill check, the points in excess of the DC are converted into Units of Work, which you apply towards a crafting project
  
-=====v===== +===== v ===== 
-=====w===== +===== w ===== 
-**Will Save**: ​ A [[wiki:​saves|save]] to measure your ability to maintain focus and clarity in the face of  +===== x ===== 
-adversity\\  +===== y ===== 
- +===== z ===== 
-=====x===== +**Zeol**: A [[zeol|species]] of feline humanoids with lionesque features
-=====y===== +
-=====z=====+
  
wiki/glossary.1479534532.txt.gz · Last modified: 2016/11/19 00:48 by caleymccready