This shows you the differences between two versions of the page.
|
wiki:game master notes [2016/12/16 23:07] caleymccready |
wiki:game master notes [2022/06/12 23:53] (current) caleymccready [Elemental mastery] |
||
|---|---|---|---|
| Line 11: | Line 11: | ||
| When a creature is aligned to multiple keystones with the same attribute, they receive the attribute from whichever keystone would be more beneficial to them. If the keystone providing the strongest version of the attribute becomes blocked, the next highest version of the attribute activates immediately | When a creature is aligned to multiple keystones with the same attribute, they receive the attribute from whichever keystone would be more beneficial to them. If the keystone providing the strongest version of the attribute becomes blocked, the next highest version of the attribute activates immediately | ||
| + | \\ | ||
| \\ | \\ | ||
| ===== Rules ===== | ===== Rules ===== | ||
| + | \\ | ||
| + | ==== Flying, heading ==== | ||
| + | You may find it awkward when attempting to fly in a direction that is between one of the six headings they can have. If this is the case, two changes can be made: | ||
| + | * The number of headings doubles to twelve, aligned between the six headings. If on one of the new headings, you can only move to the //two// hexes in front of the character | ||
| + | * When changing your heading, you can change it by 30° or 60° | ||
| + | Functionally, this is the same as the current flying rules, though slightly more limited | ||
| + | |||
| + | \\ | ||
| + | ==== Legendary skill ==== | ||
| + | //Scoring a 5 on a skill check will catch the attention of Sura ki spirit in your region of the galaxy, while scoring a 6 will catch the attention of a Deva// | ||
| + | |||
| + | When deciding which Sura or Deva to notice the player, default to whichever deity is the closest, most present deity. Override this default method if the plot would be served better by another choice, or if a nearby deity has a personal connection to the player character | ||
| + | |||
| + | Elemental deities cannot notice a player's skill if they have no presence in the player's current region of the galaxy. Shadow (aether) deities are capable of noticing in any region of the galaxy due to the omnipresent nature of the shadow realm | ||
| + | |||
| + | \\ | ||
| \\ | \\ | ||
| ===== Talents ===== | ===== Talents ===== | ||
| Line 43: | Line 60: | ||
| ==== Control flames ==== | ==== Control flames ==== | ||
| [[pyromancer#Control Flames]]: As with Affect flames but much more effective. Allow flames to spread even if the contents of adjacent hexes are not particularly flammable, quell flames even if fueled by extremely flammable objects | [[pyromancer#Control Flames]]: As with Affect flames but much more effective. Allow flames to spread even if the contents of adjacent hexes are not particularly flammable, quell flames even if fueled by extremely flammable objects | ||
| + | |||
| + | \\ | ||
| + | ==== Druid's perch ==== | ||
| + | //**Effect**: An opaque doorway to your perch in the target tree...//\\ | ||
| + | |||
| + | The word opaque was added to prevent the creation of a door that has a peephole. The intent is that if the players are using the tree to hide from an imminent threat, drama is created by the players not knowing if it is safe to open the door, while the GM does know | ||
| + | |||
| + | If you are planning to add a peephole using the rule-of-cool, I suggest allowing the druid to momentarily create a peephole in the door, and that anyone on the other side of the door can notice its creation but not see through the peephole | ||
| + | |||
| + | |||
| + | \\ | ||
| + | ==== Elemental mastery ==== | ||
| + | // If you already have an elemental blast you may use whichever talent's stats are better, and you may mix and match// | ||
| + | |||
| + | Elemental Mastery has no cooldown, but this may not be used to reduced Air Blast's cooldown. Additionally, you cannot chain apply stat substitutions to other abilities that are linked to the four elemental blast talents | ||
| + | |||
| + | \\ | ||
| + | ==== Fascimilie ==== | ||
| + | //**Special**: Any damage breaks the illusion for anyone who witnesses the damage// | ||
| + | |||
| + | This includes rough use of the item, such as using an illusory saw to cut wood. Opening and reading a book would not damage it, but throwing it against a wall would. Holding a peice of fruit and squeezing does not damage the illusion if the skin is not broken, but running your fingernail along the skin to break it would also break the illusion | ||
| + | |||
| + | If there is doubt to whether or not normal use would cause damage, roll a d6 and break the illusion on even numbers | ||
| \\ | \\ | ||
| Line 49: | Line 89: | ||
| [[aeromancer#Fling Object]]: If an object is larger than tiny, but light enough or shaped in such a way that it could be moved around on the ground by strong winds, then allow the player to move the object. Objects weighing more than 5 pounds should have alot of surface area in order to be moved successfully. You may consider allowing them to pick up the item but having it fall after an appropriate distance | [[aeromancer#Fling Object]]: If an object is larger than tiny, but light enough or shaped in such a way that it could be moved around on the ground by strong winds, then allow the player to move the object. Objects weighing more than 5 pounds should have alot of surface area in order to be moved successfully. You may consider allowing them to pick up the item but having it fall after an appropriate distance | ||
| + | |||
| \\ | \\ | ||
| - | ==== Sheild ==== | + | ==== Ki aura ==== |
| + | //Until the end of the round, creatures within the range must succeed against the ability check in order to attack you. If the creature fails, it cannot attack you for the next three segments// | ||
| + | |||
| + | You cannot extend the duration of Ki Aura, it always ends at the end of the round. You can extend the duration of the penalty for failing the ability check when trying to attack | ||
| + | |||
| + | |||
| + | \\ | ||
| + | ==== Shield ==== | ||
| //**Special**: As a free action you may end the sphere early// | //**Special**: As a free action you may end the sphere early// | ||
| Once the shield has been ended, it may not be resumed\\ | Once the shield has been ended, it may not be resumed\\ | ||
| + | |||
| + | \\ | ||
| + | ==== Shift earth ==== | ||
| + | //You shift earth in any horizontal direction//\\ | ||
| + | |||
| + | This applies to movement on a plane. On level ground, you shift the earth in a direction that is perpendicular to the plane of the ground. If a target you wish to move is on a sheer cliff face, shift earth could also be used to move the target on the vertical plane of the cliff | ||
| + | |||
| + | //You may use this to move an ally out of a targeted hex// | ||
| + | |||
| + | Additionally, if you move a target of an attack behind cover before an attack makes contact, then the target gains the benefits of cover against the attack. If you move a target completely out of line of sight before an attack makes contact, the attack cannot land | ||
| \\ | \\ | ||