This shows you the differences between two versions of the page.
|
wiki:envoy [2019/05/31 01:42] caleymccready [Sixth sense] |
wiki:envoy [2022/09/14 21:02] (current) caleymccready |
||
|---|---|---|---|
| Line 4: | Line 4: | ||
| //Rules governing [[Advent Classes]]//\\ | //Rules governing [[Advent Classes]]//\\ | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:nahkon_envoy.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:nahkon_envoy.png' style='max-width: 50%' align="right" alt="Nahkon Envoy"/> | ||
| + | </a> | ||
| + | </html> | ||
| The Order of the Northern Stars is an orgranization that transcends empires, training the ambassadors, diplomats, and negotiators that serve as the first line of defense against the impending galactic conflict. The Order is well known for its rigorous training and the competence of its members. Retaining an adherant's services is not only a pragmatic choice, but also a symbol of status and influence | The Order of the Northern Stars is an orgranization that transcends empires, training the ambassadors, diplomats, and negotiators that serve as the first line of defense against the impending galactic conflict. The Order is well known for its rigorous training and the competence of its members. Retaining an adherant's services is not only a pragmatic choice, but also a symbol of status and influence | ||
| - | A special rank is given to members strong enough to complete the Anahata Ki Ritual, a grueling 6 day ritual that permanently shifts the ki pathways surrounding the heart chakra. These individuals are given the rank of Envoy, and are able to sense the emotions of others. Those fortunate enough to earn this title have the perogative to accept missions as they see fit, and cannot be forced to accept an assignment | + | A special rank is given to members strong enough to complete the Anhata Ki Ritual, a grueling 6 day ritual that permanently shifts the ki pathways surrounding the heart chakra. These individuals are given the rank of Envoy, and are able to sense the emotions of others. Those fortunate enough to earn this title have the perogative to accept missions as they see fit, and cannot be forced to accept an assignment |
| Envoy are a unique breed, an eclectic group with little in common except their rare empathic ability and an undefinable quality they inexplicably share | Envoy are a unique breed, an eclectic group with little in common except their rare empathic ability and an undefinable quality they inexplicably share | ||
| Line 26: | Line 31: | ||
| \\ | \\ | ||
| ===== Talent tree ===== | ===== Talent tree ===== | ||
| - | {{ :wiki:envoy_talents.png?direct |Envoy talent tree}} | + | {{map>:wiki:envoy_talents.png?direct |Envoy talent tree}} |
| + | [[Envoy#Empath|jump to Empath @ 311, 231, 382, 302]] | ||
| + | [[Envoy#Aegis|jump to Aegis @ 110, 203, 181, 274]] | ||
| + | [[Envoy#Ambassador|jump to Ambassador @ 112, 594, 183, 665]] | ||
| + | [[Envoy#Calming Aura|jump to Calming Aura @ 310, 118, 381, 189]] | ||
| + | [[Envoy#Charmed Soul|jump to Charmed Soul @ 310, 570, 381, 641]] | ||
| + | [[Envoy#Close Quarters Diplomacy|jump to Close Quarters Diplomacy @ 140, 397, 211, 468]] | ||
| + | [[Envoy#Cultural Intelligence|jump to Cultural Intelligence @ 188, 518, 259, 589]] | ||
| + | [[Envoy#Elusive|jump to Elusive @ 310, 677, 381, 748]] | ||
| + | [[Envoy#Field Training|jump to Field Training @ 510, 593, 581, 664]] | ||
| + | [[Envoy#Formidable Mind|jump to Formidable Mind @ 434, 518, 505, 589]] | ||
| + | [[Envoy#Keen Eye|jump to Keen Eye @ 432, 281, 503, 352]] | ||
| + | [[Envoy#Natural Empathy|jump to Natural Empathy @ 512, 202, 583, 273]] | ||
| + | [[Envoy#Pacify|jump to Pacify @ 310, 11, 381, 82]] | ||
| + | [[Envoy#Resilience|jump to Resilience @ 188, 279, 259, 350]] | ||
| + | [[Envoy#Sixth Sense|jump to Sixth Sense @ 481, 398, 552, 469]] | ||
| + | [[Envoy#Survival Instincts|jump to Survival Instincts @ 590, 398, 661, 469]] | ||
| + | [[Envoy#The Gentle Way|jump to The Gentle Way @ 32, 397, 103, 468]] | ||
| + | |||
| + | {{<map}} | ||
| ===== Talent details ===== | ===== Talent details ===== | ||
| Line 35: | Line 59: | ||
| \\ | \\ | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_envoy_empath.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_envoy_empath.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a silhouette stands in front of two columns of glowing blue gems"/></a> | ||
| + | </html> | ||
| ==== Empath ==== | ==== Empath ==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 50: | Line 80: | ||
| * -1 penalty to [[Animal Handling]] | * -1 penalty to [[Animal Handling]] | ||
| **Special**: Sensing the emotions of a sentient creature requires a swift action\\ | **Special**: Sensing the emotions of a sentient creature requires a swift action\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □□ Extend the range of empathy by 10 feet\\ | □□ Extend the range of empathy by 10 feet\\ | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_aegis.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_aegis.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a golden coat of arms"/></a> | ||
| + | </html> | ||
| ==== Aegis ==== | ==== Aegis ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 69: | Line 106: | ||
| * If the bond bonus has been increased to 3d6, the envoy may opt for a +1 bonus instead | * If the bond bonus has been increased to 3d6, the envoy may opt for a +1 bonus instead | ||
| * The bond bonus does not stack with the bonus from [[envoy#Calming Aura]] | * The bond bonus does not stack with the bonus from [[envoy#Calming Aura]] | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □ Reduce the required action by one [[combat#Action types|level]]. Minimum action is Swift\\ | □ Reduce the required action by one [[combat#Action types|level]]. Minimum action is Swift\\ | ||
| □ Extend the range by 10 feet\\ | □ Extend the range by 10 feet\\ | ||
| □□ Increase the bond bonus by 1d6. Maximum bonus is 3d6\\ | □□ Increase the bond bonus by 1d6. Maximum bonus is 3d6\\ | ||
| □ Reduce the cooldown by 1 round\\ | □ Reduce the cooldown by 1 round\\ | ||
| + | |||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_ambassador.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_ambassador.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a parliamentary chamber"/></a> | ||
| + | </html> | ||
| ==== Ambassador ==== | ==== Ambassador ==== | ||
| **Action**: Passive, Free\\ | **Action**: Passive, Free\\ | ||
| Line 81: | Line 127: | ||
| **Effect**: You gain a 1d6 bonus to [[Diplomacy]] checks. Once per day (as a free action) you may take [[combat#advantage]] on a [[Diplomacy]] check\\ | **Effect**: You gain a 1d6 bonus to [[Diplomacy]] checks. Once per day (as a free action) you may take [[combat#advantage]] on a [[Diplomacy]] check\\ | ||
| **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| - | □□ Increase the perception bonus by 1d6. Maximum bonus is 6d6\\ | + | □□ Increase the diplomacy bonus by 1d6. Maximum bonus is 6d6\\ |
| □□ Increase the uses per day of [[combat#advantage]] by 1. Maximum uses per day is 3\\ | □□ Increase the uses per day of [[combat#advantage]] by 1. Maximum uses per day is 3\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_calmingaura.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_calmingaura.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a dimplomat with silver skin, hair, and a glowing silver robe"/></a> | ||
| + | </html> | ||
| ==== Calming aura ==== | ==== Calming aura ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 97: | Line 151: | ||
| * If the aura bonus has been increased to 3d6, the envoy may opt for a +1 bonus instead | * If the aura bonus has been increased to 3d6, the envoy may opt for a +1 bonus instead | ||
| * The aura bonus does not stack with the bonus from [[envoy#Aegis]] | * The aura bonus does not stack with the bonus from [[envoy#Aegis]] | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □ Extend the range of the aura by 10 feet\\ | □ Extend the range of the aura by 10 feet\\ | ||
| □□ Increase the bond bonus by 1d6. Maximum bonus is 3d6\\ | □□ Increase the bond bonus by 1d6. Maximum bonus is 3d6\\ | ||
| □ Extend the lingering duration of the bonus by 10 minutes\\ | □ Extend the lingering duration of the bonus by 10 minutes\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_charmedsoul.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_charmedsoul.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a prismatic flare of light surrounds a silhouette"/></a> | ||
| + | </html> | ||
| ==== Charmed soul==== | ==== Charmed soul==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 110: | Line 172: | ||
| **Cooldown**: 12 rounds, Once per day\\ | **Cooldown**: 12 rounds, Once per day\\ | ||
| **Special**: This ability may also be used with rolls which also benefit from [[combat#advantage]], though the bonus only applies to one of the rolls, not both\\ | **Special**: This ability may also be used with rolls which also benefit from [[combat#advantage]], though the bonus only applies to one of the rolls, not both\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □ Reduce the required action to Free\\ | □ Reduce the required action to Free\\ | ||
| - | □□□ Increase the number of dice you may reroll\\ | + | □□□ Increase the number of dice you may reroll by 1\\ |
| □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||
| □□□ Increase the uses per day by 1. Maximum uses per day is 3\\ | □□□ Increase the uses per day by 1. Maximum uses per day is 3\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_closequqartersdiplomacy.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_closequqartersdiplomacy.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a monk trains in a dojo with other monks"/></a> | ||
| + | </html> | ||
| ==== Close quarters diplomacy ==== | ==== Close quarters diplomacy ==== | ||
| **Action**: Standard, Full\\ | **Action**: Standard, Full\\ | ||
| Line 130: | Line 200: | ||
| **Special**: | **Special**: | ||
| * Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which can be used in the same segment or separate segments. Using this attack as a full action invokes the cooldown, which only prohibits using it as a full action | * Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which can be used in the same segment or separate segments. Using this attack as a full action invokes the cooldown, which only prohibits using it as a full action | ||
| - | * If you already have a melee attack, you may substitute stats or formulas from the other attack in place of Close Quarters Diplomacy's formulas or stats. You may also apply special features from the other attack in addition to this attack's special features\\ | + | * If you already have a melee attack, you may substitute stats or formulas from the other attack in place of Close Quarters Diplomacy's formulas or stats. You may also apply special features from the other attack in addition to this attack's special features |
| - | **Talent Improvement Points**:\\ | + | * Once per round when attacking or defending, you may also initiate a dodge action by spending a swift action |
| + | **Talent Point Improvements**:\\ | ||
| □ Extend the range to 10 feet\\ | □ Extend the range to 10 feet\\ | ||
| □ Increase the speed of your attack by 1H. Maximum speed is 12H\\ | □ Increase the speed of your attack by 1H. Maximum speed is 12H\\ | ||
| Line 137: | Line 208: | ||
| □□□□□ □□□□□ Increase the [[dice bonus#advent classes|dice bonus]] of the damage formula by 1d6. (Cost increases)\\ | □□□□□ □□□□□ Increase the [[dice bonus#advent classes|dice bonus]] of the damage formula by 1d6. (Cost increases)\\ | ||
| □ Reduce the cooldown by 1 round. Minium cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minium cooldown is 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_culturalIntelligence.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_culturalIntelligence.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a golden fire of energy burns among a field of spherical stones"/></a> | ||
| + | </html> | ||
| ==== Cultural intelligence ==== | ==== Cultural intelligence ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 145: | Line 224: | ||
| **Effect**: You gain a 2d6 bonus to [[Recall Knowledge]] checks made to remember details of a culture or its history\\ | **Effect**: You gain a 2d6 bonus to [[Recall Knowledge]] checks made to remember details of a culture or its history\\ | ||
| **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead. If the bonus is increased to 12d6, the player may opt to take a +2 bonus instead\\ | **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead. If the bonus is increased to 12d6, the player may opt to take a +2 bonus instead\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| - | □ Increase the perception bonus by 2d6. Maximum bonus is 12d6\\ | + | □ Increase the bonus by 2d6. Maximum bonus is 12d6\\ |
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_elusive.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_elusive.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a caped warrior shrouded in a protective layer of golden ki"/></a> | ||
| + | </html> | ||
| ==== Elusive ==== | ==== Elusive ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| **Requires**: [[envoy#Charmed Soul]], Envoy level 6\\ | **Requires**: [[envoy#Charmed Soul]], Envoy level 6\\ | ||
| **Description**: Either by fate or by extreme skill, the Envoy seems difficult to hit with attacks, always moving just enough to dodge your attacks\\ | **Description**: Either by fate or by extreme skill, the Envoy seems difficult to hit with attacks, always moving just enough to dodge your attacks\\ | ||
| - | **Effect**: When the envoy imposes [[combat#advantage|disadvantage]] by [[combat#movement actions|dodging]] an attack, the attacker must roll three times and take the lowest result\\ | + | **Effect**: When the envoy imposes [[combat#advantage|disadvantage]] by [[combat#movement actions|dodging]] an attack, the attacker must also roll twice and take the lower result\\ |
| **Cooldown**: 12 rounds, Once per Day\\ | **Cooldown**: 12 rounds, Once per Day\\ | ||
| **Special**: If a dodge imposes disadvantage on multiple attacks, all attacks are affected by this ability\\ | **Special**: If a dodge imposes disadvantage on multiple attacks, all attacks are affected by this ability\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||
| □□□ Increase the uses per day by 1. Maximum uses per day is 3\\ | □□□ Increase the uses per day by 1. Maximum uses per day is 3\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_fieldTraining.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_fieldTraining.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="Two doctors administer care to a patient"/></a> | ||
| + | </html> | ||
| ==== Field training ==== | ==== Field training ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 167: | Line 262: | ||
| **Effect**: You gain a 1d6 bonus to [[Medicine]] checks. Once per day (as a free action) you may take [[combat#advantage]] on a [[Medicine]] check\\ | **Effect**: You gain a 1d6 bonus to [[Medicine]] checks. Once per day (as a free action) you may take [[combat#advantage]] on a [[Medicine]] check\\ | ||
| **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| - | □ Increase the perception bonus by 1d6. Maximum bonus is 6d6\\ | + | □ Increase the medicine bonus by 1d6. Maximum bonus is 6d6\\ |
| □ Increase the uses per day of [[combat#advantage]] by 1. Maximum uses per day is 3\\ | □ Increase the uses per day of [[combat#advantage]] by 1. Maximum uses per day is 3\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_formidableMind.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_formidableMind.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a golden bust with an exposed silver brain with folds like braids of hair"/></a> | ||
| + | </html> | ||
| ==== Formidable mind ==== | ==== Formidable mind ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 178: | Line 281: | ||
| **Effect**: You gain a 1d6 bonus to [[Investigation]] checks\\ | **Effect**: You gain a 1d6 bonus to [[Investigation]] checks\\ | ||
| **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □□ Increase the investigation bonus by 1d6. Maximum bonus is 6d6\\ | □□ Increase the investigation bonus by 1d6. Maximum bonus is 6d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_keenEye.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_keenEye.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a blue eye with a golden pupil in a golden eye setting"/></a> | ||
| + | </html> | ||
| ==== Keen eye ==== | ==== Keen eye ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 188: | Line 299: | ||
| **Effect**: You gain a 1d6 bonus to [[Perception]] checks\\ | **Effect**: You gain a 1d6 bonus to [[Perception]] checks\\ | ||
| **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □□ Increase the perception bonus by 1d6. Maximum bonus is 6d6\\ | □□ Increase the perception bonus by 1d6. Maximum bonus is 6d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_naturalEmpathy.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_naturalEmpathy.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="golden roots that vaguely resembles lungs"/></a> | ||
| + | </html> | ||
| ==== Natural empathy ==== | ==== Natural empathy ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 198: | Line 317: | ||
| **Effect**: You gain a 1d6 bonus to [[Wilderness Survival]] checks\\ | **Effect**: You gain a 1d6 bonus to [[Wilderness Survival]] checks\\ | ||
| **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | **Special**: If the bonus is increased to 6d6, the player may opt to take a +1 bonus instead\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| - | □□ Increase the perception bonus by 1d6. Maximum bonus is 6d6\\ | + | □□ Increase the wilderness survival bonus by 1d6. Maximum bonus is 6d6\\ |
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_pacify.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_pacify.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a serene diplomat with a lotus flower on her forehead"/></a> | ||
| + | </html> | ||
| ==== Pacify ==== | ==== Pacify ==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 212: | Line 339: | ||
| * Touched creature makes an **Intelligence vs Resolve** [[abilities#opposed checks|Ability Check]]. If unsuccessful, the creature may not attack the Envoy for 3 rounds | * Touched creature makes an **Intelligence vs Resolve** [[abilities#opposed checks|Ability Check]]. If unsuccessful, the creature may not attack the Envoy for 3 rounds | ||
| * If the Envoy attacks an affected creature, they immediately becomes immune to pacify for 6 hours | * If the Envoy attacks an affected creature, they immediately becomes immune to pacify for 6 hours | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| □□ Increase the dice rolled on your Ability Check by 1d6. Maximum bonus is 3d6\\ | □□ Increase the dice rolled on your Ability Check by 1d6. Maximum bonus is 3d6\\ | ||
| □ Extend the duration the creature may not attack the Envoy by 1 segment\\ | □ Extend the duration the creature may not attack the Envoy by 1 segment\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_resilience.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_resilience.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a person stands on a distant snowdrift, enshrined in a colossal halow of ice and light"/></a> | ||
| + | </html> | ||
| ==== Resilience ==== | ==== Resilience ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 224: | Line 359: | ||
| **Effect**: You gain a 1d6 bonus to defensive [[abilities#ability checks|Intelligence and Resolve checks]]\\ | **Effect**: You gain a 1d6 bonus to defensive [[abilities#ability checks|Intelligence and Resolve checks]]\\ | ||
| **Special**: If the bonus is increased to 3d6, the player may opt to take a +1 bonus instead\\ | **Special**: If the bonus is increased to 3d6, the player may opt to take a +1 bonus instead\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □□ Increase the bonus to defensive Intelligence checks by 1d6. Maximum bonus is 3d6\\ | □□ Increase the bonus to defensive Intelligence checks by 1d6. Maximum bonus is 3d6\\ | ||
| □□ Increase the bonus to defensive Resolve checks by 1d6. Maximum bonus is 3d6\\ | □□ Increase the bonus to defensive Resolve checks by 1d6. Maximum bonus is 3d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_sixthSense.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_sixthSense.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a silhouette holds a glowing golden flower to their chest"/></a> | ||
| + | </html> | ||
| ==== Sixth sense ==== | ==== Sixth sense ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 234: | Line 377: | ||
| **Description**: The Envoy is difficult to surprise, and even harder to sneak up on, always one step ahead\\ | **Description**: The Envoy is difficult to surprise, and even harder to sneak up on, always one step ahead\\ | ||
| **Effect**: You cannot be [[combat#initiative|surprised]] in combat. You suffer no action delay when you roll a zero on an [[combat#initiative]] roll. You gain a 1d6 bonus to [[combat#Initiative]]\\ | **Effect**: You cannot be [[combat#initiative|surprised]] in combat. You suffer no action delay when you roll a zero on an [[combat#initiative]] roll. You gain a 1d6 bonus to [[combat#Initiative]]\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □□ Increase the initiative bonus by 1d6. Maximum bonus is 6d6\\ | □□ Increase the initiative bonus by 1d6. Maximum bonus is 6d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_survivalInstincts.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_survivalInstincts.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="An envoy stands undisturbed among a chaotic battlefield"/></a> | ||
| + | </html> | ||
| ==== Survival instincts ==== | ==== Survival instincts ==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| **Requires**: [[envoy#Sixth Sense]]\\ | **Requires**: [[envoy#Sixth Sense]]\\ | ||
| **Description**: The Envoy is tuned in to the emotional lay of the battlefield, detecting the subtle emotional telegraphing of their enemy's every move\\ | **Description**: The Envoy is tuned in to the emotional lay of the battlefield, detecting the subtle emotional telegraphing of their enemy's every move\\ | ||
| - | **Effect**: When targeted by an attack, you may spend a swift action to take a 5 foot step, even if you have alreatdy initiated an action this segment\\ | + | **Effect**: When targeted by an attack, you may spend a swift action to take a 5 foot step, even if you have already initiated an action this segment\\ |
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| **Special**: \\ | **Special**: \\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| □□□ Increase the step taken to 10 feet\\ | □□□ Increase the step taken to 10 feet\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_gentleway.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_gentleway.png' | ||
| + | style='margin:10px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="gold and silver cloth twists and folds in a peaceful array"/></a> | ||
| + | </html> | ||
| ==== The gentle way ==== | ==== The gentle way ==== | ||
| **Action**: Passive, Swift\\ | **Action**: Passive, Swift\\ | ||
| Line 258: | Line 417: | ||
| **Special**: This ability is a fighting stance. You cannot gain the benefits of two stances at the same time. Switching stances is a free action. A successful maneuver made with this bonus must include a trip, grapple, or reposition. Additional maneuver points may be spent as desired\\ | **Special**: This ability is a fighting stance. You cannot gain the benefits of two stances at the same time. Switching stances is a free action. A successful maneuver made with this bonus must include a trip, grapple, or reposition. Additional maneuver points may be spent as desired\\ | ||
| //Inuitive Strike//: Once per day, you gain [[combat#advantage]] on a combat maneuver while in this stance\\ | //Inuitive Strike//: Once per day, you gain [[combat#advantage]] on a combat maneuver while in this stance\\ | ||
| - | **Talent Improvement Points**:\\ | + | **Talent Point Improvements**:\\ |
| □□ Increase the maneuver bonus by 1d6. Maximum bonus is 6d6\\ | □□ Increase the maneuver bonus by 1d6. Maximum bonus is 6d6\\ | ||
| □□ Unlock Intuitive Strike\\ | □□ Unlock Intuitive Strike\\ | ||