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wiki:diplomacy [2017/01/20 23:31]
caleymccready [Haggle]
wiki:diplomacy [2019/09/29 19:13] (current)
caleymccready
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 ====== Diplomacy ====== ====== Diplomacy ======
-===skill (intres)===+===skill (int or res)===
 ~~TOC~~ ~~TOC~~
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 ==== Bluff ====  ==== Bluff ==== 
 Bluff is a contested skill, matching your score versus the Sense Motive score of the person or creature you are trying to bluff. Bluffing is concept oriented rather than combat oriented. You try to deceive someone using your words and actions. You must decide your deception before the roll is determined Bluff is a contested skill, matching your score versus the Sense Motive score of the person or creature you are trying to bluff. Bluffing is concept oriented rather than combat oriented. You try to deceive someone using your words and actions. You must decide your deception before the roll is determined
- 
-\\ 
-==== Haggle ==== 
-Haggling is a contested skill, your score versus the haggling score of the person you are haggling with. The winner of the check slides the normal price 10% in their favor. For every 5 points over your opponent'​s score, you sway the price an additional 10%\\ 
- 
-Action: 3 Full actions minimum\\ 
-Try again: One additional attempt but at [[combat#​advantage|disadvantage]]\\ 
  
  
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 ==== Persuade ==== ==== Persuade ====
-Persuade is a contested skill, pitted against the character'​s diplomacy ​or [[abilities#​saving throws|Will Save]]. The initiating character must decide in advance which concept or idea of which they wish to persuade their target. Persuade cannot be used to convince someone of something that is obviously false, to change their mind on a previously held belief, or to persuade them to take actions that are contrary to their disposition. Additionally,​ the defender will often have [[combat#​advantage]],​ at GM discretion+Persuade is a contested skill, pitted against the character'​s diplomacy. The initiating character must decide in advance which concept or idea of which they wish to persuade their target. Persuade cannot be used to convince someone of something that is obviously false, to change their mind on a previously held belief, or to persuade them to take actions that are contrary to their disposition. Additionally,​ the defender will often have [[combat#​advantage]],​ at GM discretion 
 + 
 +\\ 
 +==== Read lips ==== 
 +In order to be able to read lips, you must have the natural ability to understand the language in question. Learning this skill requires at least one month of daily study before it can be used. You must be able to see the target speaking
  
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 ==== Negotiate ==== ==== Negotiate ====
-Negotiation is a contested skill, your score versus the negotiation score of the person you are negotiating with.  The winner of the check gains a contested point. A complex negotiation may include several points of negotiation. In this case, winning a single ​check by or more gives you [[combat#​advantage]] on your next point of negotiation ​+Negotiation is a contested skill, your score versus the negotiation score of the person you are negotiating with.  The winner of the check gains a contested point that is being negotiated. A complex negotiation may include several points of negotiation. In this case, winning a check by or more gives you [[combat#​advantage]] on your next point of negotiation ​ 
 + 
 +If you are negotiating price, the winner moves the price 10% in their favor. For every point over your opponent'​s score, you sway the price an additional 10% 
 + 
 +Action: 3 Full actions minimum\\ 
 +Try again: One additional attempt but at [[combat#​advantage|disadvantage]]\\
  
-Negotiate can also be used to contest a [[wiki:​trading|Haggle]] skill check, but at [[combat#​advantage|disadvantage]] 
  
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 ==== Knowledge society ==== ==== Knowledge society ====
-You have knowledge of all ranks in society and their inner workings. You are familiar with social protocol in a wide array of situations. Answering a question regarding societal workings or etiquette requires a check correlating to the difficulty of the question (Trivial, ​Easy, Moderate, Hard, Near Impossible)+You have knowledge of all ranks in society and their inner workings. You are familiar with social protocol in a wide array of situations. Answering a question regarding societal workings or etiquette requires a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible)
  
-Training someone in proper etiquette is a DC 20 (Hard) and requires a minimum of half a day to train someone for a simple situation, a day for a more complex situation, and around a week for constant interaction in a societal group.+Training someone in proper etiquette is a DC (Hard) and requires a minimum of half a day to train someone for a simple situation, a day for a more complex situation, and around a week for constant interaction in a societal group
  
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 ==== Knowledge politics ==== ==== Knowledge politics ====
-You have knowledge of the political world and its workings, both now, and throughout history. Answering a question regarding politics or the history of politics requires a check correlating to the difficulty of the question (Trivial, ​Easy, Moderate, Hard, Very Difficult, Near Impossible)+You have knowledge of the political world and its workings, both now, and throughout history. Answering a question regarding politics or the history of politics requires a check correlating to the difficulty of the question (Easy, Moderate, Hard, Near Impossible)
wiki/diplomacy.1484973062.txt.gz · Last modified: 2017/01/20 23:31 by caleymccready