This shows you the differences between two versions of the page.
|
wiki:cooldowns [2017/02/19 02:28] caleymccready [The cost of reducing a cooldown] |
wiki:cooldowns [2018/04/16 15:30] (current) caleymccready |
||
|---|---|---|---|
| Line 4: | Line 4: | ||
| **Example**\\ | **Example**\\ | ||
| - | You use [[aeromancer#Blade]] in the second round of combat. Your blade has a cooldown of three rounds. In the third, fourth, and fifth rounds, the talent is on cooldown. In the sixth round, you are free to use [[aeromancer#Blade]] again | + | You use [[aeromancer#Blade]] in the second round of combat. Your blade has a cooldown of 1 round. In the fourth round, you are free to use [[aeromancer#Blade]] again |
| \\ | \\ | ||
| - | ===== The cost of reducing a cooldown ===== | + | ==== Daily cooldowns ==== |
| - | Normally, when a talent has an improvement available, the cost of that improvement is shown by the number of squares in the description: | + | |
| - | □ Increase the range by five feet (Costs one talent point)\\ | + | Daily cooldowns should reset when the player finishes their nightly rest. If the player chooses not to rest, daily cooldowns do not reset. If the player's rest is interrupted before completing half their rest, the cooldowns do not reset |
| - | □□ Increase the duration of the Base Bonus by 1 round (Costs two talent points) | + | |
| - | + | ||
| - | Talent improvements that reduce cooldowns do not follow this rule. The first time you select the improvement, the cost is one, but subsequent improvements incur increasing costs as shown below: | + | |
| - | + | ||
| - | ^Improvement^Cost^Total Cost^ | + | |
| - | |Reduce a cooldown by 1 round|1|1| | + | |
| - | |Reduce a cooldown by 2 rounds|1|2| | + | |
| - | |Reduce a cooldown by 3 rounds|2|4| | + | |
| - | |Reduce a cooldown by 4 rounds|2|6| | + | |
| - | |Reduce a cooldown by 5 rounds|3|9| | + | |
| - | |Reduce a cooldown by 6 rounds|3|12| | + | |
| - | + | ||
| - | **Example**\\ | + | |
| - | [[aeromancer#Blade]] has a cooldown of 5 rounds. Its minimum cooldown is one round. To reduce the cooldown to 4 rounds costs 1 talent point. Further reducing it from 4 rounds down to 3 rounds costs 1 talent point (2 total points). Reducing it down to 2 rounds costs 2 points (4 total points). Reducing it down to 1 round costs 2 points (6 total points). The cooldown is now at its minimum cooldown and cannot be reduced further | + | |