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wiki:acrobatics [2017/01/31 01:21] caleymccready [Condtions] |
wiki:acrobatics [2017/02/01 00:27] (current) caleymccready [Jumping (precision)] |
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| ^Surface Width^Difficulty^ | ^Surface Width^Difficulty^ | ||
| - | |1 foot wide or wider|Trivial| | ||
| |6 inches wide or wider|Easy| | |6 inches wide or wider|Easy| | ||
| |2-6 inches wide|Moderate| | |2-6 inches wide|Moderate| | ||
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| \\ | \\ | ||
| - | ==== Escape Bindings ==== | + | ==== Escape bindings ==== |
| Using deft movements and mysterious methods, you are able to free yourself from bindings or tight spots. This action //does not involve// lock picking or breaking the bonds by strength | Using deft movements and mysterious methods, you are able to free yourself from bindings or tight spots. This action //does not involve// lock picking or breaking the bonds by strength | ||
| ^Restraint^Difficulty^ | ^Restraint^Difficulty^ | ||
| - | |Rope/bindings|Binder's [[wiki:wilderness survival#Rope Work|Rope Work]]| | + | |Rope/bindings|Contested by binder's [[wiki:wilderness survival#Rope Work|Rope Work]]| |
| |Net, Tangled vines, etc|Moderate| | |Net, Tangled vines, etc|Moderate| | ||
| |Tight space|Moderate| | |Tight space|Moderate| | ||
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| ^Target Size^Difficulty^ | ^Target Size^Difficulty^ | ||
| - | |2 sqft or more|Easy| | + | |3 foot circle or more|Easy| |
| - | |6-12 inch circle|Moderate| | + | |6 inch to 3 foot circle|Moderate| |
| - | |3-6 inch circle, landing on a rope|Hard| | + | |2-6 inch circle, landing on a rope|Hard| |
| - | |Less than 3 inch circle|Hard| | + | |Less than 1 inch circle|Near Impossible| |
| - | |Less than 1 inch cirlce, Pinpoint|Near Impossible| | + | |
| Notes: Circle measurements are diameters | Notes: Circle measurements are diameters | ||
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| ^Manuever Example^Difficulty^ | ^Manuever Example^Difficulty^ | ||
| - | |Somersault|Trivial| | + | |Somersault, Cartwheel|Easy| |
| - | |Handstand, Cartwheel, Aerial|Moderate| | + | |Handstand, Aerial, Flips, Swinging on bars, leaping up from prone|Moderate| |
| - | |Flips, Swinging on bars, high landings, leaping up from prone|Hard| | + | |High landings, Long combinations of flips, complex parkour|Hard| |
| - | |Long combinations of flips, complex parkour|Hard| | + | |
| |Cinematic action sequences, dodging arrows|Near Impossible| | |Cinematic action sequences, dodging arrows|Near Impossible| | ||