This shows you the differences between two versions of the page.
|
wiki:acrobatics [2015/12/11 23:41] caleymccready |
wiki:acrobatics [2017/02/01 00:27] (current) caleymccready [Jumping (precision)] |
||
|---|---|---|---|
| Line 3: | Line 3: | ||
| ~~TOC~~ | ~~TOC~~ | ||
| \\ | \\ | ||
| - | Acrobatics deals with balancing, twisting, tumbling, precision jumping, and escaping bindings. It can be used for any physical, moving action that requires skill. This skill family is solely dependent on your physical [[wiki:abilities#Dexterity (Dex)|Dexterity]]. Below are some common uses and their associated difficulties | + | Acrobatics deals with balancing, twisting, tumbling, precision jumping, and escaping bindings. It can be used for any physical, moving action that requires skill. This skill family is solely dependent on your physical [[wiki:abilities#Dexterity]]. Below are some common uses and their associated difficulties |
| \\ | \\ | ||
| ==== Condtions ==== | ==== Condtions ==== | ||
| - | When attempting to make an acrobatics check, if any of the conditions in the table below exist, the difficulty is increased by at lease one "category" (increasing the DC from Hard to Very Difficult), or the check may be made at [[combat#advantage|disadvantage]], or both (GM Discretion) | + | When attempting to make an acrobatics check, if any of the conditions in the table below exist, the check should be made at [[combat#advantage|disadvantage]], or increase the difficulty by one, depending on the severity (GM Discretion) |
| ^Conditions^ | ^Conditions^ | ||
| |Surface is obstructed (gravel, sand, rubble)| | |Surface is obstructed (gravel, sand, rubble)| | ||
| |Surface or grip is slippery with water or ice| | |Surface or grip is slippery with water or ice| | ||
| - | |Surface is inclined or declined| | + | |Surface is severely inclined or declined| |
| - | |Slightly unsteady, such as a boat in rough water)| | + | |The surface is unsteady, such as a boat in rough water)| |
| |Target location is moving| | |Target location is moving| | ||
| |Moving at your full speed while using Acrobatics| | |Moving at your full speed while using Acrobatics| | ||
| Line 22: | Line 22: | ||
| ^Surface Width^Difficulty^ | ^Surface Width^Difficulty^ | ||
| - | |1 foot wide or wider|Easy| | + | |6 inches wide or wider|Easy| |
| - | |6 inches wide or wider|Moderate| | + | |2-6 inches wide|Moderate| |
| - | |2-6 inches wide|Hard| | + | |0-2 inches wide|Hard| |
| - | |0-2 inches wide|Very Challenging| | + | |
| \\ | \\ | ||
| - | ==== Escape Bindings ==== | + | ==== Escape bindings ==== |
| Using deft movements and mysterious methods, you are able to free yourself from bindings or tight spots. This action //does not involve// lock picking or breaking the bonds by strength | Using deft movements and mysterious methods, you are able to free yourself from bindings or tight spots. This action //does not involve// lock picking or breaking the bonds by strength | ||
| ^Restraint^Difficulty^ | ^Restraint^Difficulty^ | ||
| - | |Rope/bindings|Binder's [[wiki:wilderness survival#Rope Work|Rope Work]]| | + | |Rope/bindings|Contested by binder's [[wiki:wilderness survival#Rope Work|Rope Work]]| |
| - | |Net, Tangled vines, etc|Hard| | + | |Net, Tangled vines, etc|Moderate| |
| - | |Tight space|Very Challenging| | + | |Tight space|Moderate| |
| |Metal Cuffs|Near Impossible| | |Metal Cuffs|Near Impossible| | ||
| Line 47: | Line 46: | ||
| ^Target Size^Difficulty^ | ^Target Size^Difficulty^ | ||
| - | |2 sqft or more|Easy| | + | |3 foot circle or more|Easy| |
| - | |6-12 inch circle|Moderate| | + | |6 inch to 3 foot circle|Moderate| |
| - | |3-6 inch circle, landing on a rope|Hard| | + | |2-6 inch circle, landing on a rope|Hard| |
| - | |Less than 3 inch circle|Very Difficult| | + | |Less than 1 inch circle|Near Impossible| |
| - | |Less than 1 inch cirlce, Pinpoint|Near Impossible| | + | |
| Notes: Circle measurements are diameters | Notes: Circle measurements are diameters | ||
| Line 63: | Line 61: | ||
| ^Manuever Example^Difficulty^ | ^Manuever Example^Difficulty^ | ||
| - | |Somersault|Easy| | + | |Somersault, Cartwheel|Easy| |
| - | |Handstand, Cartwheel, Aerial|Moderate| | + | |Handstand, Aerial, Flips, Swinging on bars, leaping up from prone|Moderate| |
| - | |Flips, Swinging on bars, high landings, leaping up from prone|Hard| | + | |High landings, Long combinations of flips, complex parkour|Hard| |
| - | |Long combinations of flips, complex parkour|Very Challenging| | + | |
| |Cinematic action sequences, dodging arrows|Near Impossible| | |Cinematic action sequences, dodging arrows|Near Impossible| | ||