User Tools

Site Tools


wiki:acrobatics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

wiki:acrobatics [2015/09/17 21:49]
caleymccready [Escape Bindings]
wiki:acrobatics [2017/02/01 00:27] (current)
caleymccready [Jumping (precision)]
Line 1: Line 1:
 ====== Acrobatics ====== ====== Acrobatics ======
 === skill (dexterity)=== === skill (dexterity)===
 +~~TOC~~
 \\ \\
-Acrobatics deals with balancing, twisting, tumbling, precision jumping, and escaping bindings. It can be used for any physical, moving action that requires skill. This skill family is solely dependent on your physical [[wiki:​abilities#​Dexterity (Dex)|Dexterity]]. Below are some common uses and their associated difficulties+Acrobatics deals with balancing, twisting, tumbling, precision jumping, and escaping bindings. It can be used for any physical, moving action that requires skill. This skill family is solely dependent on your physical [[wiki:​abilities#​Dexterity]]. Below are some common uses and their associated difficulties
  
 \\ \\
-===== Condtions ​===== +==== Condtions ==== 
-When attempting to make an acrobatics check, if any of the conditions in the table below exist, ​the difficulty is increased by at lease one "​category"​ (increasing the DC from Hard to Very Difficult), or the check may be made at [[combat#​advantage|disadvantage]],​ or both (GM Discretion)+When attempting to make an acrobatics check, if any of the conditions in the table below exist, the check should ​be made at [[combat#​advantage|disadvantage]],​ or increase the difficulty by one, depending on the severity ​(GM Discretion)
  
 ^Conditions^ ^Conditions^
 |Surface is obstructed (gravel, sand, rubble)| |Surface is obstructed (gravel, sand, rubble)|
 |Surface or grip is slippery with water or ice| |Surface or grip is slippery with water or ice|
-|Surface is inclined or declined| +|Surface is severely ​inclined or declined| 
-|Slightly ​unsteady, such as a boat in rough water)|+|The surface is unsteady, such as a boat in rough water)|
 |Target location is moving| |Target location is moving|
 |Moving at your full speed while using Acrobatics| |Moving at your full speed while using Acrobatics|
  
 \\ \\
-===== Balancing ​=====+==== Balancing ====
 You can use Acrobatics to move (or balance) on narrow surfaces and uneven ground without falling. A successful check allows you to move at half speed across such surfaces — only one check is needed per round. If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone. Below are examples of balancing difficulties You can use Acrobatics to move (or balance) on narrow surfaces and uneven ground without falling. A successful check allows you to move at half speed across such surfaces — only one check is needed per round. If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone. Below are examples of balancing difficulties
  
 ^Surface Width^Difficulty^ ^Surface Width^Difficulty^
-|1 foot wide or wider|Easy| +|6 inches wide or wider|Easy
-|6 inches wide or wider|Moderate+|2-6 inches wide|Moderate
-|2-6 inches wide|Hard+|0-2 inches wide|Hard|
-|0-2 inches wide|Very Challenging|+
  
 \\ \\
-===== Escape ​Bindings =====+==== Escape ​bindings ​====
 Using deft movements and mysterious methods, you are able to free yourself from bindings or tight spots. This action //does not involve// lock picking or breaking the bonds by strength Using deft movements and mysterious methods, you are able to free yourself from bindings or tight spots. This action //does not involve// lock picking or breaking the bonds by strength
    
 ^Restraint^Difficulty^ ^Restraint^Difficulty^
-|Rope/​bindings|Binder's [[wiki:​wilderness survival#​Rope Work|Rope Work]]| +|Rope/​bindings|Contested by binder's [[wiki:​wilderness survival#​Rope Work|Rope Work]]| 
-|Net, Tangled vines, etc|Hard+|Net, Tangled vines, etc|Moderate
-|Tight space|Very Challenging|+|Tight space|Moderate|
 |Metal Cuffs|Near Impossible| |Metal Cuffs|Near Impossible|
  
-Action: Standard Action\\ +**Action**: Standard Action\\ 
-Try Again: Yes+**Try Again**: Yes
  
 \\ \\
-===== Jumping (Precision===== +==== Jumping (precision) ==== 
-Jumping (Precision) is a separate skill from Jumping (Athletics) and relates to the skillful leaping and placement of your feet or other appendages in exact places, either to gain leverage or to avoid treacherous terrain. Precision jumping applies any time you are attempting something other than a straightforward jump, or to land on a target area more specific than a five foot square.\\+Jumping (Precision) is a separate skill from Jumping (Athletics) and relates to the skillful leaping and placement of your feet or other appendages in exact places, either to gain leverage or to avoid treacherous terrain. Precision jumping applies any time you are attempting something other than a straightforward jump, or to land on a target area more specific than a five foot square
  
-If making a precision jump of a distance up to five feet, you may simply make a Precision Jump check. Jumps over 5 feet that require a precise landing must be accompanied first by an Athletics Jump check to ensure that you are capable of making the distance.+If making a precision jump of a distance up to five feet, you may simply make a Precision Jump check. Jumps over 5 feet that require a precise landing must be accompanied first by an Athletics Jump check to ensure that you are capable of making the distance
  
 ^Target Size^Difficulty^ ^Target Size^Difficulty^
-|2 sqft or more|Easy| +|3 foot circle ​or more|Easy| 
-|6-12 inch circle|Moderate| +|6 inch to 3 foot circle|Moderate| 
-|3-6 inch circle, landing on a rope|Hard| +|2-6 inch circle, landing on a rope|Hard| 
-|Less than inch circle|Very Difficult| +|Less than inch circle|Near Impossible|
-|Less than 1 inch cirlce, Pinpoint|Near Impossible|+
  
 Notes: Circle measurements are diameters Notes: Circle measurements are diameters
  
-Action: Jumping is always a part of a move action or as a reaction\\ +**Action**: Jumping is always a part of a move action or as a reaction\\ 
-Try Again: No+**Try Again**: No
  
 \\ \\
-===== Tumbling ​===== +==== Tumbling ==== 
-This covers general acrobatic endeavors from somersaults to aerials, or any other maneuver your player might dream up. Some examples:+This covers general acrobatic endeavors from somersaults to aerials, or any other maneuver your player might dream up
  
-^Manuever^Example^Difficulty^ +^Manuever Example^Difficulty^ 
-|Somersault|Easy| +|Somersault, Cartwheel|Easy| 
-|Handstand, ​CartwheelAerial|Moderate| +|Handstand, ​Aerial, Flips, Swinging on bars, leaping up from prone|Moderate
-|Flips, Swinging on bars, high landings, leaping up from prone|Hard+|High landings, ​Long combinations of flips, complex parkour|Hard|
-|Long combinations of flips, complex parkour|Very Challenging|+
 |Cinematic action sequences, dodging arrows|Near Impossible| |Cinematic action sequences, dodging arrows|Near Impossible|
  
wiki/acrobatics.1442540950.txt.gz · Last modified: 2015/09/17 21:49 by caleymccready