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wiki:abilities [2018/04/22 13:42]
caleymccready [Determining your ability scores]
wiki:abilities [2020/09/21 18:11] (current)
caleymccready [Abilities]
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 Abilities are measurements of your ability in a particular area. Your score is used throughout the game, added to appropriate binding formulas, or capping the number of ranks you can purchase in a skill. They are also used for an ability checks, which measure your performance tied to the ability in question Abilities are measurements of your ability in a particular area. Your score is used throughout the game, added to appropriate binding formulas, or capping the number of ranks you can purchase in a skill. They are also used for an ability checks, which measure your performance tied to the ability in question
  
-Ability scores are determined at the beginning of the game and increase as you gain levels\\  +Ability scores are determined at the beginning of the game and increase as you gain levels. The maximum score an ability can have is 18\\ 
- +
-You cannot get higher than a 18 in any of the four abilities\\+
  
  
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 \\ \\
 ==== Strength ==== ==== Strength ====
-Strength (Str) is your ability to exert force. Whether pulling, pushing, lifting, jumping, running, swimming, climbing, ​and in some cases, ​binding, your strength measures the intensity and the longevity of the exerted force+Strength (Str) is your ability to exert physical ​force, and the volume of your ki flow. Whether pulling, pushing, lifting, jumping, running, swimming, climbing, ​or binding; your strength measures the intensity and the longevity of the exerted force
  
 **Strength relates to**\\ **Strength relates to**\\
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   * Assign 6d6 to each ability   * Assign 6d6 to each ability
   * Take 30d6 and assign these dice to the four abilities however you wish   * Take 30d6 and assign these dice to the four abilities however you wish
-  * Roll the dice assigned to each ability and count the number of "​5"​s and "​6"​s. This is your score for that ability+  * Roll the dice for each ability and count the number of "​5"​s and "​6"​s. This is your score for that ability
   * After determining your ability scores, reroll the dice for one of your abilities and take the higher result   * After determining your ability scores, reroll the dice for one of your abilities and take the higher result
   * If an ability score is higher than 9, reduce it to 9   * If an ability score is higher than 9, reduce it to 9
  
 +\\
 Below is a rough guide for determining how to assign your ability dice, for more see the [[dice_probabilities#​Character creation|probabilities]] page Below is a rough guide for determining how to assign your ability dice, for more see the [[dice_probabilities#​Character creation|probabilities]] page
 ^Dice Rolled^Average Ability Score^Resulting Modifier^ ^Dice Rolled^Average Ability Score^Resulting Modifier^
-|9d6|4|2| +|6d6|2|1| 
-|12d6|5|2| +|9d6|3|1| 
-|15d6|6|3| +|12d6|4|2| 
-|18d6|7|3| +|15d6|5|2| 
-|21d6|8|4| +|18d6|6|3| 
-|24d6|9|4|+|21d6|7|3| 
 +|24d6|8|4| 
 +|27d6|9|4|
  
 **Example**\\ **Example**\\
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 \\ \\
 ===== Ability checks ===== ===== Ability checks =====
 +When you want to set two creature'​s raw ability scores against each other, you have them make an **Ability Check**. Some talents will call for an ability check
  
-Some bindings or abilities will call for a check which represents the opportunity to withstand or avoid some or all of the effects from an attack. Checks ​are used in other situations as well, any time the GM wishes to test a player'​s ​defenses or if a player ​is not actively avoiding danger+Ability checks ​are always described with the attacker'​s ability first, and the defender'​s ​ability second. For example, ​a check described as a "​Strength vs Intelligence check" ​is a check where the attacker rolls Strength and the defender rolls Intelligence
  
-**Strength Check**: This check is used when you need to withstand physical duress or to perform feats of stamina\\+\\ 
 +\\ 
 +To resolve an Ability Check, each opponent rolls their dice and counts the number of 5's and 6's shown. A tie goes to the attacker
  
-**Dexterity Check**: This check is used to measure your ability to react quickly to avoid danger\\ +**Number of Dice Rolled**: //4 + Abilty Modifier + Other Bonuses//
- +
-**Intelligence**:​ This check is used to measure the your ability to peice together or remember information,​ or to detect hidden cues or deceit\\ +
- +
-**Resolve**:​ This check measures your ability to maintain your focus or resolve in the face of adversity\\+
  
 \\ \\
-==== Making a check ===== +\\ 
-When asked by the GM to make a check, roll **3d6 + Attribute Modifier**, using the attribute related to the required check. The check will have a difficulty, which you must meet or exceed to be successful. If the difficulty of the check was 20, this is written "​make ​a DC 20 Strength Check"​. The difficulty of the check is determined by the GM, and is based on the circumstances of the situation. Easy checks need not be rolled+If a measure of a characters raw ability is needed but there is no natural opponent, a [[skills|skill ​check]] without ranks should ​be used 
  
-^Task Difficulty^DC^ 
-|Easy|0| 
-|Moderate|10| 
-|Hard|15| 
-|Near Impossible|20| 
  
-There are talents, feats, and keystone attributes that can improve an ability check'​s score 
  
-\\ 
-**Opposed Checks**\\ 
-When using an ability that requires an opposed check, both creature'​s make an ability check, and ties go to the attacker 
  
-Opposed checks are always described with the attacker'​s ability first, and the defender'​s ability second. For example, a check described as a "​Strength vs Intelligence check" is a check where the attacker rolls Strength and the defender rolls Intelligence 
  
-Checks that are not opposed are considered "​defensive checks"​ 
  
  
  
wiki/abilities.1524418920.txt.gz · Last modified: 2018/04/22 13:42 by caleymccready